There'#039s also been the start of some economic and planetary development changes, built around helping to slow down snowballing and nerfing blitzing strategies to allow longer campaigns to remain interesting, including the introduction of the local planetary capital/garrison buildings (major government features to come). Valve Corporation. Fell free to give feedback and other recommandations in the comments. Thrawn's Revenge is a modification for Star Wars: Empire at War - Forces of Corruption. New versions are available. Another issue is that with how mining facilities are structured, on those smaller maps the AI often has to spend more slots on economic structures at the cost of defense, so to reduce that burden weve shifted more of the economic power into space, bumping up the values of trade ports and reducing the per-planet cap on mining facilities to 2 from 3. Our goal with not just AI but economic systems and even other parts of the game like events (for example, the Yuuzhan Vong and other emergent factions) is to make sure the game goes as long as possible while still having some form of challenging component, which is why some form of cheating AI is necessary. Hello there! oooh okey thanks for the information, i will struggle with the subjugator for the rest of the campaign, but at least i have Praetors. Spamming for experience will not be tolerated- spammers will be banned from the beta, or the server as a whole. It includes the events of the Galactic Civil War after Palpatine's death at Endor, up until the signing of the Pellaeon-Gavrisom treaty. Between 2.2 and 2.3, weve been trying to go through and standardize, expand, and update the things like the AI Combat Power values (which tells the AI roughly how strong a unit is) and category masks (which tells the AI what role it fills). Eventually, it will allow battles involving every possible faction in the mod, simultaneously. The project was started in 2006, and in recent times we've moved to trying to do monthly live updates, bringing new, improved, and refined content with each release. B1 Battle Droids should always bee part of your army. This will enable higher levels of AI income and production more similar to the bonuses that you may be familiar with from mods like AotR or RaW, which will allow them to more easily rebuild and continue to push back for longer. We strongly recommend people play the Steam version where possible.The main goals of 2.3 were to clean up some elements of 2.2, while also putting down the ground work (haha) for some changes that we'#039re starting to flesh out in 2.4. Imperial Civil War 2.3.4 Released: Bringing 4X Mechanics to Empire at War! Like with 2.2, this will necessitate the removal of custom VO and map preview images, along with some other things like that. In the future, we'#039ll have evrsions of the maps which allow you to choose starting eras while keeping more even starting territory (so you can play the New Republic with era 5 ships, but without starting with more territory). Game is lagging with 120 frames,anyone can help? The dates for these will be posted and updated each month ingame, the first of which will be next Tuesday, streamed on Youtube: https://www.youtube.com/coreyloses . When you hit okay it should restart the game with FotR. New UnitsVigil, Victory II Frigate (like in Battlefront II), Imperial II Frigate (Rand Ecliptic), TIE Punisher, Jumpmaster (Dengar'#039s Punishing One), Bulwark I, Bulwark III, Citadel, Invincible Cruiser, Recusant, Mankvim Interceptors, IRD & IRD-A, Gozanti, PX-4 Mobile Command Base, T-Wing, Espo Soldiers, Strikebreakers, JX40 Jailspeeders, Airskimmers, GX20 Hovervans, A-A5 Speeder Trucks, K-222 Aero Interceptors, Persuader (Snail Tank), Espo Walker, Repulsor Scout, BattledroidsRedone ModelsPraetor II, Munificent, Dreadnaught, Nebula, Endurance, Secutor, Procursator, Gladiator, Y-Wing, Snowspeeder, Juggernaut, TIE Crawler, AT-TE (animations)And plenty of other small changes.Into the FutureAlthough 2.3 has just been released, we'#039ve already got several things underway for the upcoming versions. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! This will also involve a new way for us to handle release structure. Take command of the New Republic, Imperial Remnant, Pentastar Alignment or Empire of the Hand. Wikis like this one depend on readers getting involved and adding content. its the same case with the Subjugator? Hello and welcome to the Thrawn's Revenge Wiki. There'#039s also been the start of some economic and planetary development changes, built around helping to slow down snowballing and nerfing blitzing strategies to allow longer campaigns to remain interesting, including the introduction of the local planetary capital/garrison buildings (major government features to come). Right now, the mode only supports playing as the Empire and is only Empire vs New Republic, but thats just while we work on expanding it and fleshing it out. Empire at War Expanded Mods 4 items Description Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. please add the super tank from star wars clone wars! As the main attractions of the mod, a lot of content is based in and around these map setups. Check the summary screen to see the most efficient seperatist worlds and boost their income even further. Empire at War Expanded: Fall of the Republic 1.0 - YouTube Depending on the Era start, the CIS is more or less integrated. The file Empire at War Expanded: Fall of the Republic v.1.1 is a modification for Star Wars: Empire at War - Forces of Corruption, a(n) strategy game. This phase will include directly selected people based on the Save Crash Taskforce from 2.2 where we had a set of volunteers tracking specific bugs, and we'#039ll be pulling in other people from the Discord as needed. We suggest you try the article list with no filter applied, to browse all available. New versions are available. Fight the epic battles of the Clone Wars as either the Republic or the CIS, 0.6.2 release of Fall of the Republic, including space reworks. This wiki is not updated by the development team. Home | Thrawn's Revenge preload=Template:NewArticle Check out the Corey \ Empire at War Expanded community on Discord - hang out with 15,290 other members and enjoy free voice and text chat. Because of game limitations where we can only safely have 17 faction slots (including non-playables, and some coded factions like neutral that are more functionality things), we'#039ve had to downgrade the Yevetha from playable to non-playable and group them with the Independent Forces faction that represents a lot of the much smaller groups, since their slot is best used for some other more unique, less Imperial-clone factions we'#039ve spoken about in other news posts (some playable, some not).New Mechanic: Era SelectionOn top of some script cleanup to flesh out the era changes a bit more and eliminate some bugs, we'#039ve added the option to select which era you start in for Galactic Conquests, adjusting starting points accordingly. Or sign in with your social account: Top tier mod with high quality visuals, gameplay and unique features. A basic guide covering everything you need to know about Star Wars: Empire at War Expanded: Fall of the Republic Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102ModDB: https://www.moddb.com/mods/star-wars-thrawns-revenge-iiiInstallation Guide Video: https://youtu.be/YcEtJgYabNsThrawn's Revenge\\Corey's Discord: https://discord.gg/t3WJugGTimestamps:00:01:22 - Tech Levels, Story \u0026 Era System00:02:41 - From the Ground up (Single-Planet Start)00:03:13 - Planet Influence \u0026 Loyalty00:04:14 - Republic \u0026 CIS Governments, Subfactions00:07:51 - Hero Death \u0026 Bonuses00:08:26 - AI \u0026 New Difficulty Levels00:09:09 - Performance \u0026 Lag00:10:00 - Tactical Changes Overview00:10:14 - Fleet Builder Mode00:10:37 - Clone Legions00:11:06 - New Victory Conditions00:11:25 - Bombers \u0026 Shields00:12:07 - Interdiction00:12:50 - New Abilities (Single-Unit Retreat)Support Corey on Patreon: https://www.patreon.com/CoreyLosesFollow on Twitch: https://www.twitch.tv/CoreyLosesCorey's Twitter: http://bit.ly/2isnSibThrawn's Revenge Steam Workshop: http://bit.ly/2eBaUOc#StarWars #EmpireAtWar #FalloftheRepublic #ThrawnsRevenge We are currently editing over 355 articles, and you can help Theres a new carrier category, for example, which for smaller carriers, will tell the AI that kind of unit needs to stay back- theyre for deploying fighters, not for engaging directly. We are a work in progress wiki dedicated to documenting the Empire At War Expanded series of mods. Besides Credits you now find 3 other ressources in the game. Have a sample of the mod through videos and images. Thrawn's Revenge is a large-scale mod for Empire at War: Forces of Corruption. All rights reserved. At 100 it will join the alliance completly. Republic Previews & Release Date Announced! Feature Preview: CIS Government Mechanics, FotR: Progress Update, Beta & Release Dat, Imperial Civil War 2.3 Released - Steam Version, 13 Years Part I - Imperial Civil War: Preparing for Beta, AI Updates & New Cruel AI Setting | Thrawn's Revenge & Fall of the Republic Ne. [steam] fall of the republic 1.1 full version, Fight the epic battles of the Clone Wars as either the Republic or the CIS, [steam] fall of the republic 1.0 full version, 0.6.2 release of Fall of the Republic, including space reworks, [steam] fall of the republic 0.6 full version. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102. Images and historical background are provided by the Thrawn's Revenge team and Wookiepedia. The project was started in 2006, and in recent times we've moved to trying to do monthly live updates, bringing new, improved, and refined content with each release. This item will only be visible to you, admins, and anyone marked as a creator. Each faction features a variety of new land and space units, as well as many new era-specific heroes created especially for the mod. With 2.2, we began to overhaul the AI in about every possible way. In the main menu go to Options > Mods and select FotR. The first steps of our ground reworks have been implemented, changing how a lot of squad sizes work, infantry loadouts, unit ranges, movement changes, and plenty of other changes and stat tweaks (MMTs shouldn'#039t be shredding everything quite as much, for example) as we build up to completely redo projectiles and armour/damage modifiers on ground and in space for 2.4. nbsp Throughout 2.4'#039s development, we'#039ll be able to push automatic workshop updates for the Steam copy as we go, but more details on that later. Would you like to make a guide about the Republic Faction as well? I'#039m currently running a preview playthrpough for the Republic on that channel as well, which can be found here: June 6th (or 8th, depending on how you want to classify things) marks the 13th anniversary of Thrawn'#039s Revenge! Empire at War currently only costs 5 bucks on steam because of a 75% sale during the holidays. Obviously, since some factions didn'#039t exist for the whole timeline, some factions will not be able to start in later eras.AI UpdatesWe'#039ve already done a whole news post about this, so I won'#039t cover it too much here, but we'#039ve also done some pretty significant changes for galactic and tactical game modes, including three new difficulty settings using the Cruel AI modifiers.New Galaxy ArtWe'#039ve modified Lord Enpremi'#039s galaxy model and shader setup to fit the mod'#039s aesthetic, so that'#039s what you'#039ll be seeing when you'#039re conquering or liberating worlds.Tactical MapsOn top of a bunch of new maps, including some shared with Phoenix Rising (another great mod developed by our own evilbobthebob), most existing tactical maps have had a series of updates and fixes. It is, after all, a tool and a game mechanic as much as an opponent.To this end, we have introduced a new optional set of extra difficulty levels, beyond Easy, Medium, and Hard. My Mandator was destroyed and i don't see the option to build another, Yeah you just need to make sure to have the resolution set to 16:9 or 4:3. Today we'#039ve got a quick progress video going over what'#039s left for the first release of Fall of the Republic! We'#039re doing this for actual feedback and people who decide to actively make our lives more difficult just so they can play a bit earlier are not the kind of people we expect it'#039ll be productive to work with on that. Part of this work involves steps that are part of overall ground and space combat updates. IG-88 was an assasin droid made by Holowan Laboratories. Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. Empire at War Expanded: Fall of the Republic 1.2 (Updated April 17th) Description Discussions 593 Comments 5517 Change Notes Want to join the discussion? Visit Thrawn's Revenge at their website or follow them on Mod Database and Facebook. Empire at War Expanded Wiki is a FANDOM Games Community. 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Your comment will be anonymous unless you join the community. We have some major ground mechanic changes in discussion on top of that which we'#039ll be starting to experiment with in 2.4. Beginner's Guide to Star Wars: Empire at War Expanded: Fall of the Republic Corey Loses 45.8K subscribers Join Subscribe 4.3K Share 153K views 3 years ago #EmpireAtWar #FalloftheRepublic. Welcome to the Empire at War Expanded Wiki! While the Hapans becoming playable will mark the 2.4 release, there'#039ll be several 2.3.x versions adding and updating new content. Yes, it's the Discord for all Empire at War Expanded mods (Thrawn's Revenge, Fall of the Republic, soon Revan's Revenge) https://discord.gg/aYD9r77W. They will absorb all the damage and protect your stronger units. Beginner's Guide to Fall of the Republic \\ Empire at War Expanded Click, Do Not Sell or Share My Personal Information. A second mod, EaWX: Fall of the Republic, is launching in early January 2020, bringing the same gameplay style to the Clone War period, covering the galaxy-spanning conflict between the Jedi-led Clone Army and the Separatist Battle Droid armies. That current lineup between all of our projects, in order they appear on Discord while I'#039m writing this, is Benjin, Slevered, Valerie, Pox, OzWolf, Slornie, Caesar'#039s Legion, ConnerJB, David, DarkJedi, Hexodus, evilbobthebob, Inertial, Revanchist, Max, Jorritkarwehr, Kalo, MrPuertorican, and Rogue. The short version is that units ans heroes are basically done, and the primary work is in UI edits and galactic conquest/story elements. Today we'#039re taking a look at the CIS'#039 government mechanics, which involve gaining the trust of the member corporations for extra heroes, ships, and even territory. Hello and welcome to the release overview for Thrawns Revenge: Imperial Civil War 2.3.3. If you play the game, like Star Wars, or would just like to help out, please make an account! This testing pool will be run from the Admiral'#039s Lounge on the server, which is available to everyone with the rank of Rear Admiral and above, from the experience system based on activity. These patches from Petroglyph addressed engine issues that impact stability and the capabilities of the game pretty heavily, and releasing the mod at all for other versions has necessitated stripping out a lot of content in order to try to make sure saves will work, especially. Fall of the Republic space guide : r/StarWarsEmpireAtWar - Reddit While there are some background mechanics that may be somewhat similar to those from EU that I mentioned added to the mod where possible in the long-term, AI will always factor into the equation. However, once you get ingame, there is an extra option available, to enable the Cruel AI. The wiki for Thrawn's Revenge is unofficial and not managed by the team and as a result it's very outdated. Experience 5 eras of Star Wars, with new models, textures, and gameplay changes. The defiler is a minor hero that can be deployed in to corrupt worlds and sabotage enemy structures on a planet. The Empire At War Wiki, or EAW Wiki, was founded by Crazy-Lihkan38 on April 19, 2008, but he unfortunately fell to major inactivity. I will try to continue with the guide and keep it updated. Star Wars: Empire at War (sometimes abbreviated EaW) is a real-time strategy (RTS) game that takes place in the Star Wars universe. The main project for the last 14 years has been Empire at War Expanded: thrawn's Revenge, taking place in the Post-Endor period of the Star Wars galaxy, covering the collapse of the Empire after Endor through to the end of the war between the burgeoning New Republic and their peace treaty with the Imperial Remnant, although this timeline is being expanded into the Yuuzhan Vong War, Swarm War, and Second Galactic Civil War period and events up to 44 years after Endor with upcoming updates. On top of Imperial Civil War, we'#039re also working on a Clone Wars mod which is approaching release as well, Fall of the Republic. Lost Galactic info (food, parts, galaxy ticker, etc). Hello and welcome to the Thrawn's Revenge Wiki. It can be accessed from the galactic conquest menu. Downloads - Empire at War Expanded: Fall of the Republic mod for Star Wars: Empire at War: Forces of Corruption - Mod DB Empire at War Expanded: Fall of the Republic Star Wars: Empire at War: Forces of Corruption mod | Released 2020 A Clone War-era mod by the creators of Thrawn's Revenge. nbspnbspnbspnbspnbspnbspEvilbobthebob, who in addition to developing our AI for Thrawns Revenge, is the developer of Phoenix Rising, another mod with a lot of unique features and the same AI components were talking about here (you can find PR on the Steam workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=1235783994 ) has continued with more of these optimizations for the galactic level of the AI within 2.3, and the longer term economic changes in the mod are also being developed with the AI in mind. All trademarks are property of their respective owners in the US and other countries. bgcolor=#f3f3ff The beta will be proceeding in three phases, allowing us to open it to progressively more people while keeping the testing pool a manageable size. The GoG / Disk light version of the mod will be linked in the description, but it is being provided as-is. Obviously, since some factions didn'#039t exist for the whole timeline, some factions will not be able to start in later eras.AI UpdatesWe'#039ve already done a whole news post about this, so I won'#039t cover it too much here, but we'#039ve also done some pretty significant changes for galactic and tactical game modes, including three new difficulty settings using the Cruel AI modifiers. We'#039ll also have the 2nd and 3rd part of this anniversary news post covering Ascendancy and Fall of the Republic respectively this month.Imperial Civil War 2.3The main goals of 2.3 were to clean up some elements of 2.2, while also putting down the ground work (haha) for some changes that we'#039re starting to flesh out in 2.4. I personally go for the Commerce guild to get those improved Dreadnoughts for the seperatist navy. I use a similar set of bonuses in my preview LPs, and another youtuber, EckhartsLadder, who has been given a preview copy of 2.3, has been struggling against it in his recent streams if youd like to check those out as well by clicking here. The Steam version of Empire at War has several patches that Disk and GoG do not have. This backup version of Fall of the Republic 3.1 is intended fore those who want to continue old saves. Weve noticed that you havent made any recent edits on your wiki this year. Could we get a non steam version of this mod. Feature OverviewVisual Effects Updates Empire at War Expanded: Fall of the Republic is a mod for Star Wars: Empire at War: Forces of Corruption, created by Thrawn's Revenge Development Team. Hello! The other Warlords have their own AI (with Eriadu getting its own more reckless AI in 2.3, which should help the New Republics AI survive in the really early eras, whereas currently they struggle because of how spread out they are). This phase will start Thursday June 13th.Phase IIBy this point the obvious rough edges will hopefully be found and sorted, and we'#039ll be able to expand the pool a bit to find the more hidden issues. how do i add it to the game though, i sub to it and nothing happened, a little proofreading would help, but good guide.