I'm playing a Cospri's COC Ice nova build and am trying to source my CDR in POB. Creates a sudden burst of cold in a targeted area, damaging enemies. Teleports the character to a nearby monster and attacks with a melee weapon. Please note that you are currently viewing a past league. Cooldown time can be changed with different sources of Cooldown Recovery Rate. Cannot be used while already Elusive.Withered lasts 3 seconds+(0-6) to radiusCannot be Cast or Triggered while ElusiveGrants ElusiveThis Skill's Cooldown does not recover during its effect(0-38)% increased Effect of Elusive from this SkillBuff grants PhasingInflicts (4-6) Withered Debuffs the first time each Enemy enters the Area Additional Effects per 1% Quality: 0.5% increased Effect of Elusive from this SkillPlace into an item socket of the right colour to gain this skill. + (31-35) to Dexterity and Intelligence. Nothing more, nothing less. . The following unique items related to cooldown: Please consider helping keep the wiki up to date. Crafting Recipes that were previously unlocked in Maps that have been removed are now found within other Maps currently on the Atlas. Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby. The item cannot already have a mod of that type. (60-90)% increased Unveiled Modifier magnitudes. If no specific monster is targeted, one is picked at random. Most crafting options need to be unlocked by clicking objects in specific locations. Each currency item serves a specific function in the crafting and enhancement of a character's equipment, or allowing restructuring of the character's passive skill tree in the case of the Orb of Regret. By utilizing the Occultist Ascendancy we can use the Death's Aura to very easily clear maps by just running around. + (16-20)% to Cold and Chaos Resistances. Moribund, he gazed upon the journey taken as blood trickled down his chin. and our Right click to remove from a socket.). Function: CargoSQLQuery::run Cooldown Recovery Rate changes the rate of cooldowns recovering, not the cooldown timer. For example, a 50% increased Cooldown Recovery Speed on a skill on a 6 second cooldown will change the cooldown period to 4 seconds (6 / (1 + 0.5)), not 3 seconds (6 * (1 - 0.5)). Reforges the number of sockets on an item. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Place into an allocated jewel socket on the Passive Skill Tree. Crafting BenchHideout ItemCreates an object in your hideout8 VariationsMetadataItem class: Hideout DecorationMetadata ID: Metadata/Items/HideoutInteractables/HideoutCraftingBench. Less pool to pick from? But to make this work, we also need 10.1 APS maximum (attacks-per-second). Vaal skillshave a property where changes toduration(for Vaal skills with the Duration tag) also changes the cooldown period of the skill. For example, a 50% increased Cooldown Recovery Speed on a skill on a 6 second cooldown will change the cooldown period to 4 seconds (6 / (1 + 0.5)), not 3 seconds (6 * (1 0.5)). Well can it get higher than 14% on veiled craft? Grants a buff that increases movement speed for a duration. Crafting Bench | PoE Wiki - The Path of Exile Wiki [3.17] In-Depth Ice Spear CoC Occultist Build Guide - Path of Exile and Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, DurationLevel: (1-20)Cost: 10 ManaCooldown Time: 2.00 secCan Store 1 Use(s)Attack Speed: 120% of baseAttack Damage: (142-210)% of baseEffectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. Right click to remove from the Socket. Last edited by adghar on Jul 7, 2021, 12:09:52 AM. While you have this buff, monsters that enter an area around you will be Withered. I need to know where I can find the craft tier 3 ''increased cooldown recovery speed" for my belt, is there a site where I can do that? Totems spawn with the maximum number of stored uses, tracked separately per totem. ", One by one, they stood their ground against a creature. Manage all your favorite fandoms in one place! For example, if your totem skill has 3 stored uses, you will be able to place 3 totems at once, and each totem will be able to immediately use the skill 3 times. ", "I swore to use my position to help the people. Place into an allocated Jewel Socket on the Passive Skill Tree. It had only been fired twice. CDR means CoolDown Recovery. Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Cooldown Recovery Rate changes the rate of cooldowns recovering, not the cooldown timer. Some low-tier crafting options are unlocked from the beginning. Urgent Orders SupportUrgent Orders SupportWarcry, SupportIcon: oLevel: (1-20)Cost & Reservation Multiplier: 130%Requires Level 31Supports warcry skills.Supported Skills have +2 seconds to CooldownSupported Skills have (50-69)% increased Warcry Speed Additional Effects per 1% Quality: Supported Skills have 0.5% increased Warcry SpeedThis is a Support Gem. Cooldown is a keyword and means an interval to the next use, and is counted in seconds. PoE increased Cooldown Recovery Rate Craft Recipe Buy PoE Currency Cheap U4GM: Buy Cheap PoE Currency (6% off coupon: z123 ). ", https://www.poewiki.net/index.php?title=Crafting_Bench&oldid=1342086, Creative Commons Attribution-NonCommercial 3.0 Unported, Labyrinth Trial in The Chamber of Sins Level 2, 5% reduced Damage taken from Damage Over Time, (21-25)% chance to Avoid Elemental Ailments, (16-20)% chance to Avoid Elemental Ailments, Moving while Bleeding doesn't cause you to take extra Damage, Suffix: Can have up to 3 Crafted Modifiers, (5-6)% chance for Flasks you use to not consume, (7-8)% chance for Flasks you use to not consume, Flasks applied to you have (8-10)% increased Effect, Flasks applied to you have (11-14)% increased Effect, (19-23)% increased Damage during any Flask Effect, (24-28)% increased Damage during any Flask Effect, (20-25)% chance to Avoid Elemental Ailments, (16-22)% increased Effect of Non-Damaging Ailments, (23-30)% increased Effect of Non-Damaging Ailments, You have Onslaught during Soul Gain Prevention, (16-20)% chance to deal Double Damage while Focused, (21-25)% chance to deal Double Damage while Focused, (26-30)% chance to deal Double Damage while Focused, (7-9)% chance to deal Double Damage while Focused, (10-12)% chance to deal Double Damage while Focused, (13-15)% chance to deal Double Damage while Focused, (41-50)% increased Duration of Ailments you inflict while Focused, (51-60)% increased Duration of Ailments you inflict while Focused, (61-70)% increased Duration of Ailments you inflict while Focused, +5 to maximum Fortification while Focused, +6 to maximum Fortification while Focused, +7 to maximum Fortification while Focused, (36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies, (41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies, 50% Chance to Avoid being Stunned during Effect, (20-30)% increased Rarity of Items found during Effect, (55-45)% reduced Reflected Damage taken during Effect, (11-13)% increased Brand Attachment range, (14-16)% increased Brand Attachment range, (17-20)% increased Brand Attachment range, Focus has (21-25)% increased Cooldown Recovery Rate, (16-18)% increased Damage during any Flask Effect, (31-35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies. Presumably they implemented it this . "Masters of wit, strength and cunning. The following unique items related to cooldown: Grants Elusive and a buff that grants Phasing. just want to make sure im not doing something wrong, oh my understanding was 7.57 aps with 14% cdr if your hitting with a crit every single attack. While a Unique Enemy is in your Presence, 13% increased Movement Speed, While a Pinnacle Atlas Boss is in your Presence, 16% increased Movement Speed, While a Unique Enemy is in your Presence, 7% increased Action Speed, While a Pinnacle Atlas Boss is in your Presence, 8% increased Action Speed, Drops Scorched Ground while moving, lasting 7 seconds, While a Unique Enemy is in your Presence, Drops Scorched Ground while moving, lasting 9 seconds, While a Pinnacle Atlas Boss is in your Presence, Drops Scorched Ground while moving, lasting 11 seconds, Drops Brittle Ground while moving, lasting 7 seconds, While a Unique Enemy is in your Presence, Drops Brittle Ground while moving, lasting 9 seconds, While a Pinnacle Atlas Boss is in your Presence, Drops Brittle Ground while moving, lasting 11 seconds, Drops Sapped Ground while moving, lasting 7 seconds, While a Unique Enemy is in your Presence, Drops Sapped Ground while moving, lasting 9 seconds, While a Pinnacle Atlas Boss is in your Presence, Drops Sapped Ground while moving, lasting 11 seconds, While a Unique Enemy is in your Presence, +(2930)% to Fire Resistance, While a Pinnacle Atlas Boss is in your Presence, +(3536)% to Fire Resistance, While a Unique Enemy is in your Presence, +(2930)% to Cold Resistance, While a Pinnacle Atlas Boss is in your Presence, +(3536)% to Cold Resistance, While a Unique Enemy is in your Presence, +(2930)% to Lightning Resistance, While a Pinnacle Atlas Boss is in your Presence, +(3536)% to Lightning Resistance, While a Unique Enemy is in your Presence, +(2223)% to Chaos Resistance, While a Pinnacle Atlas Boss is in your Presence, +(2829)% to Chaos Resistance, While a Unique Enemy is in your Presence, 7% increased Damage per Endurance Charge, While a Pinnacle Atlas Boss is in your Presence, 8% increased Damage per Endurance Charge, While a Unique Enemy is in your Presence, +3% to maximum Fire Resistance, While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Fire Resistance, While a Unique Enemy is in your Presence, 19% increased Totem Placement speed, While a Pinnacle Atlas Boss is in your Presence, 23% increased Totem Placement speed, While a Unique Enemy is in your Presence, 19% increased Brand Attachment range, While a Pinnacle Atlas Boss is in your Presence, 23% increased Brand Attachment range, (4648)% increased Effect of the Buff granted by your Flame Golems, While a Unique Enemy is in your Presence, (5860)% increased Effect of the Buff granted by your Flame Golems, While a Pinnacle Atlas Boss is in your Presence, (7072)% increased Effect of the Buff granted by your Flame Golems, (4648)% increased Effect of the Buff granted by your Ice Golems, While a Unique Enemy is in your Presence, (5860)% increased Effect of the Buff granted by your Ice Golems, While a Pinnacle Atlas Boss is in your Presence, (7072)% increased Effect of the Buff granted by your Ice Golems, (4648)% increased Effect of the Buff granted by your Lightning Golems, While a Unique Enemy is in your Presence, (5860)% increased Effect of the Buff granted by your Lightning Golems, While a Pinnacle Atlas Boss is in your Presence, (7072)% increased Effect of the Buff granted by your Lightning Golems, (4648)% increased Effect of the Buff granted by your Stone Golems, While a Unique Enemy is in your Presence, (5860)% increased Effect of the Buff granted by your Stone Golems, While a Pinnacle Atlas Boss is in your Presence, (7072)% increased Effect of the Buff granted by your Stone Golems, (4648)% increased Effect of the Buff granted by your Chaos Golems, While a Unique Enemy is in your Presence, (5860)% increased Effect of the Buff granted by your Chaos Golems, While a Pinnacle Atlas Boss is in your Presence, (7072)% increased Effect of the Buff granted by your Chaos Golems, (4648)% increased Effect of the Buff granted by your Carrion Golems, While a Unique Enemy is in your Presence, (5860)% increased Effect of the Buff granted by your Carrion Golems, While a Pinnacle Atlas Boss is in your Presence, (7072)% increased Effect of the Buff granted by your Carrion Golems, Flesh Offering has (1617)% increased Effect, While a Unique Enemy is in your Presence, Flesh Offering has (2223)% increased Effect, While a Pinnacle Atlas Boss is in your Presence, Flesh Offering has (2829)% increased Effect, Bone Offering has (1617)% increased Effect, While a Unique Enemy is in your Presence, Bone Offering has (2223)% increased Effect, While a Pinnacle Atlas Boss is in your Presence, Bone Offering has (2829)% increased Effect, Spirit Offering has (1617)% increased Effect, While a Unique Enemy is in your Presence, Spirit Offering has (2223)% increased Effect, While a Pinnacle Atlas Boss is in your Presence, Spirit Offering has (2829)% increased Effect, While a Unique Enemy is in your Presence, (5861)% chance to Avoid being Ignited, While a Pinnacle Atlas Boss is in your Presence, (6770)% chance to Avoid being Ignited, While a Unique Enemy is in your Presence, (5861)% chance to Avoid being Frozen, While a Pinnacle Atlas Boss is in your Presence, (6770)% chance to Avoid being Frozen, While a Unique Enemy is in your Presence, (5861)% chance to Avoid being Shocked, While a Pinnacle Atlas Boss is in your Presence, (6770)% chance to Avoid being Shocked, While a Unique Enemy is in your Presence, (3941)% chance to Avoid being Stunned, While a Pinnacle Atlas Boss is in your Presence, (4850)% chance to Avoid being Stunned, While a Unique Enemy is in your Presence, (2223)% increased Onslaught Effect, While a Pinnacle Atlas Boss is in your Presence, (2829)% increased Onslaught Effect, While a Unique Enemy is in your Presence, 15% increased Life Regeneration rate, While a Pinnacle Atlas Boss is in your Presence, 18% increased Life Regeneration rate, (4850)% increased Armour from Equipped Helmet and Gloves, While a Unique Enemy is in your Presence, (5861)% increased Armour from Equipped Helmet and Gloves, While a Pinnacle Atlas Boss is in your Presence, (6770)% increased Armour from Equipped Helmet and Gloves, Ignites you inflict deal Damage 10% faster, While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 13% faster, While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict deal Damage 16% faster, Poisons you inflict deal Damage 10% faster, While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 13% faster, While a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 16% faster, Bleeding you inflict deals Damage 10% faster, While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 13% faster, While a Pinnacle Atlas Boss is in your Presence, Bleeding you inflict deals Damage 16% faster, Gain 6% of Physical Damage as Extra Fire Damage, While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Fire Damage, While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Fire Damage, Gain 6% of Physical Damage as Extra Cold Damage, While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Cold Damage, While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Cold Damage, Gain 6% of Physical Damage as Extra Lightning Damage, While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damage, While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Lightning Damage, Gain 6% of Physical Damage as Extra Chaos Damage, While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damage, While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Chaos Damage, Regenerate 0.3% of Life per second per Endurance Charge, While a Unique Enemy is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge, While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.5% of Life per second per Endurance Charge, While a Unique Enemy is in your Presence, (3941)% increased Stun Threshold, While a Pinnacle Atlas Boss is in your Presence, (4850)% increased Stun Threshold, (3032)% increased Cooldown Recovery Rate of Travel Skills, While a Unique Enemy is in your Presence, (3941)% increased Cooldown Recovery Rate of Travel Skills, While a Pinnacle Atlas Boss is in your Presence, (4850)% increased Cooldown Recovery Rate of Travel Skills, While a Unique Enemy is in your Presence, (2930)% increased Warcry Speed, While a Pinnacle Atlas Boss is in your Presence, (3334)% increased Warcry Speed, Enduring Cry has (3032)% increased Cooldown Recovery Rate, While a Unique Enemy is in your Presence, Enduring Cry has (3941)% increased Cooldown Recovery Rate, While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (4850)% increased Cooldown Recovery Rate, Intimidating Cry has (3032)% increased Cooldown Recovery Rate, While a Unique Enemy is in your Presence, Intimidating Cry has (3941)% increased Cooldown Recovery Rate, While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (4850)% increased Cooldown Recovery Rate, Attacks Exerted by Seismic Cry deal (3435)% increased Damage, While a Unique Enemy is in your Presence, Attacks Exerted by Seismic Cry deal (4041)% increased Damage, While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Seismic Cry deal (4647)% increased Damage, Attacks Exerted by Ancestral Cry deal (3435)% increased Damage, While a Unique Enemy is in your Presence, Attacks Exerted by Ancestral Cry deal (4041)% increased Damage, While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Ancestral Cry deal (4647)% increased Damage, (1617)% increased Rallying Cry Buff Effect, While a Unique Enemy is in your Presence, (2223)% increased Rallying Cry Buff Effect, While a Pinnacle Atlas Boss is in your Presence, (2829)% increased Rallying Cry Buff Effect, (1617)% increased Battlemage's Cry Buff Effect, While a Unique Enemy is in your Presence, (2223)% increased Battlemage's Cry Buff Effect, While a Pinnacle Atlas Boss is in your Presence, (2829)% increased Battlemage's Cry Buff Effect, Infernal Cry has (3032)% increased Area of Effect, While a Unique Enemy is in your Presence, Infernal Cry has (3941)% increased Area of Effect, While a Pinnacle Atlas Boss is in your Presence, Infernal Cry has (4850)% increased Area of Effect, General's Cry has (3032)% increased Cooldown Recovery Rate, While a Unique Enemy is in your Presence, General's Cry has (3941)% increased Cooldown Recovery Rate, While a Pinnacle Atlas Boss is in your Presence, General's Cry has (4850)% increased Cooldown Recovery Rate, (3032)% chance to Avoid Elemental Ailments, While a Unique Enemy is in your Presence, (3941)% chance to Avoid Elemental Ailments, While a Pinnacle Atlas Boss is in your Presence, (4850)% chance to Avoid Elemental Ailments, While a Unique Enemy is in your Presence, (5861)% chance to Avoid Bleeding, While a Pinnacle Atlas Boss is in your Presence, (6770)% chance to Avoid Bleeding, While a Unique Enemy is in your Presence, (5861)% chance to Avoid being Poisoned, While a Pinnacle Atlas Boss is in your Presence, (6770)% chance to Avoid being Poisoned, While a Unique Enemy is in your Presence, 13% increased Cooldown Recovery Rate, While a Pinnacle Atlas Boss is in your Presence, 16% increased Cooldown Recovery Rate, While a Unique Enemy is in your Presence, (2223)% increased Elusive Effect, While a Pinnacle Atlas Boss is in your Presence, (2829)% increased Elusive Effect, While a Unique Enemy is in your Presence, 12% Chance to Block Attack Damage, While a Pinnacle Atlas Boss is in your Presence, 14% Chance to Block Attack Damage, .linkback a{margin:4px 0;padding:4px;line-height: 35px;font-size: 16px;border:1px solid #E4E4E4; border-radius:10px; background-color:#E4E4E4; background-size: 35px auto; padding-left:40px; background-repeat: no-repeat;}.linkback a:hover{margin:4px 0;padding:4px;line-height: 35px;font-size: 16px;border:1px solid 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