- The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. - Patch release. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. No more square font issue with a lot of lines. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. - A Serana gift-giving feature, which different responses for her depending on the type of gift. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. Extensive follower commentary and quest awareness for each of the following quests. - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. - Serana no longer drinks a blood potion (visibly) if she is not following the player. - Typo fixes for blocky text in some subtitles. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. Includes both some radiant and story-driven conversations. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. Even vampires need some shut-eye every now and then. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. - Serana's Necklace of Vivacity now has custom meshes and textures! - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. - Removed vanilla bloodcursed arrows dialogue. If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). - More post-quest dialogue after defeating Harkon. Serana Dialogue Add-On at Skyrim Nexus - Mods and Community - Removed temporary sound processing left from the CK. Seeing that the implementation has changed, this quest record serves no purpose. [Content Additions] (350+ Total New Lines in this Update!). But you can take it to the next level with this dialogue add-on. You can check her out here! The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. - Campfire mod spooning support (via an optional patch. Volkihar side coming later. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. Install hundreds of mods with the click of a button. . (Feature based on code by Followers as Companions by Ishara Meradin). Additionally, Serana will not sneeze at all if she is still a vampire. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. dialogue. Serana asks to go on a date after confessing her love to the Dragonborn . Big Update! 1.0 RELEASE! No need for patches :). Some issues prevented it from occurring in a radiant manner. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. Removed Laura Bailey lines that were only subtitles and didn't have audio. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. Serana Dialogue Add-On Romance Update + LE Port! - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" Type "stopquest SDA_SolstheimCommentary" in the console. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. *woot woot! Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. - Revoice of some remaining combat grunts/final radiant dialogue. - Spell Enabling/Disabling voiced responses. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. - Alduin bug was fixed previously but delayed. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. - New Radiant dialogue. - Added Serana tracking marker and teleport spell toggles (through Serana Menu). Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. Best Serana Mods For Skyrim (All Free) - FandomSpot This has been fixed. -You can now ask Serana whether you want her to keep her hood on or not! Sneeze/Yawn toggle is now only available she's become cured. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. About Serana Dialogue Add-on Mod - Page 2 - Skyrim Special Edition Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. Bethesda meant only the player to attend the party, no one else. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Lustmord patch installed. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Removed debug notification that shouldn't be there for the horse riding. Kindred Judgment+Touching the Sky Revoice. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. Will perhaps get to Volkihar Clan commentary later. This was implemented to some extent in vanilla (hence how Serana had different dialogue animations throughout the DG questline) but never fully realized. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. - New romance content towards the earlier parts of Serana's romance plotline. - Disabled another bloodcursed arrows topic that should have been disabled. I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. You can now teach her spells (from a select list of vanilla spells). Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). - Reworked Serana's map marker feature. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! Spouse Merchant ability and daily gold. - Shortened triggering distance for the Taarie conversation. Race Compatibility Dialogue for Serana Dialogue Addon (SDA) - Nexus Mods - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. - (SSE Only) Repackaged BSA. Fully voiced from parts of her existing dialogue. - Added commentary on dragons returning. Serana Dialogue Add-On at Skyrim Nexus - Mods and Community - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. - Reduced frequency of Serana gift-giving. - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. I'm sure some of you have noticed the updated SDA file available on bethnet. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. - Improved other dialogue conditions for Companions quest commentary. - Created an optional patch for the Lustmord Armor mod. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. - Added a follow-up line to College of Winterhold commentary. Serana should now look more expressive. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. Re-added some cut content back to the Trust conversation. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). Over 100 lines of new dialogue! Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. More extensive quests (like those that have quest rewards- The Date at the Banned mare for example) still are logged. Serana Dialogue Add-On 3.0 Release! - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work). Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001.