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Space Hulk: Sin of Damnation: Review

Company Games Workshop, Owning the rights to everything related to the cult universe of Warhammer, in recent years, has somewhat changed its policy: now it actively distributes licenses to small but proud studios, so that they do not muffled and glossy dollars AAA-projects, but more modest, concise, but no less exciting, and beating exactly according to the target audience of the game in the game in the gameWahi setting. So, it recently became known that the Kaliningrad studio Herocraft Next year will release a collectible tactical strategy Warhammer 40.000: Space Wolf. And we really want to believe that the Russians will not repeat the mistakes of the Danes from Full Control, which they made in a small, for 15 missions, but promised a lot of tactics with a similar name – Warhammer 40.000: Space Hulk.

The plans of the terminators shooting genocles, of course, raise a degree of pathos, but when they are repeated every 5 seconds, they begin to tire.

Scolopenders against turtles

Space Hulk is a popular board game in the Vakhi universe with very clear, concise tasks: one player, managing the detachment of “spapamarins” Blood Angels Terminators, should clean the skeleton of a huge abandoned spacecraft (or rather, this is a whole gigantic cemetery of the star fleet, wandering outside the material world and sometimespopping up somewhere) from the aborient creatures of genocles, and his opponent, respectively, tries to interfere with him in every way, playing for local « strangers ».

That is, there are no special plot delights here. The whole game is such a very specific corridor tactics in closed rooms, reminiscent of the hunting of scolopendra on turtles locked in the maze. Slow, clumsy terminators must cover each other’s back and vigilantly monitor the doorways, hoping on their superweapies, but primarily on the Overwatch function – it allows you to automatically shoot all the enemies that appeared in the field. And genocrands, on the contrary, make a bet on speed, multiplicity and surprise, trying to get to the enemy as soon as possible and defeat him in close combat as soon as possible.

But Space Hulk has its own special atmosphere and romance, consisting of fear, tension, claustrophobia and brutal pathos. The harsh terminators move the harsh terminators in the way, solidly, the gloomy corridors solve, and put the “strangers” until the weapons and someone nevertheless collapses under the blows of enemies;in how everyone puts on the altar of victory;how to without pity they burn the bodies of fallen comrades so that their supercosts do not go to the genocrats;How, clenching the teeth, burning creatures with fire even through the backs of the allies-in all this, you see, there is something!

All this is meticulously reproduced and in Space Hulk from Full Control. 12 acquaintances from a hunchol of missions (plus three students) offer the same set of harsh entertainment, but exclusively for terminators: everything boils down to survive, having preserved a certain number of “bloody angels” or at least one flamethrower, to clean the map, destroy some object or just get to point B (as an option, bring an important character there).

The atmosphere and specific romance https://www.trsports.co.uk/ is reproduced with dignity: there is fire through the backs of the comrades, and pathos, and blood on the walls (it can be evaluated thanks to the camera that is installed on the helmet of each fighter and displays a separate picture at the upper part of the screen), and a chic, truly brutal voicing.

In place and a familiar tactical system. Everything goes in step -by -step mode, where a virtual cube throws a virtual dice for every sneezer. Each terminator is given four Actions Points, plus at the beginning of the course a certain number of “command glasses” are accidentally thrown away, which can be spent on performing any actions if there are no more common AP left on them. Actually, the choice of actions is small: to hit the enemy with a power sword or to shoot him from the bolter (or from another weapon), to stand in “protection”, which will automatically transfer the cube to get the best result, if the genocrats try to hit you, go to the indicated point “I will see who I will see along the way – in that finger! ». And, of course, on the spot is the very saving Overwatch, on which almost all tactics are built.

Chit named Overwatch

However, what works well in the hunker, as it turned out, is not too suitable for the « single » computer game. In the battles between living players, the highlight of the above is given the factor of surprise, which the Genocrand player trusts: he decides when he will reveal and show the true number of his “units”, rushing on the terminators, from which direction to attack and so on. And in the « single » Space Hulk from Full Control AI behaves much more primitive, its maneuvers are almost always visible without any radars. And we can only arrange the “bloody angels” in the right passages in time, turn on overwatch and watch how they pathetically put the evil spirits.

Reaches ridiculous: in one of the missions, we are asked to block all points of the “spavna” of genocles or kill their navigation. As a result, the mission lasts a couple of minutes. Nobody, of course, does not go anywhere there to block (watch the Terminrators of the turtle moves along the corridors, too painful and painful!): We just put our fighters opposite these points, turn on Overwatch and, in fact, doing nothing, quickly bring the counter of the dead “strangers” to the desired mark.

Of course, sometimes the unforeseen happens: then the genocrat will still be able to get closer to the terminator, then the latter will jam the bolter or explode in his hands, an overheated “Assault Cannon” is reddened. But this rarely brings great troubles: you can transfer the cube or restart the preservation so that your soldier beats the attack and gives back;You can spend command glasses to put the bolter in order and continue to mow the enemies. And even if one of the “bloody angels” perish, the rest, as a rule, easily cope with the task. And in the next mission, the « dead » miraculously ends up again – you must agree, a strange relief for a tactical game.

In such a situation, at least some adrenaline can only be obtained at the highest level of complexity, where there are no “saves”, but there are restrictions on the number of command glasses and for the total time to return all orders. Especially on later maps, where a certain variety in the usual scheme is introduced by the Space Marine Librarian) with their psi. But even there, sooner or later, the monotony takes its own ..

The promised 40,000 years are waiting?

All the difficulties arising during the passage are usually associated not with tactics, but with the dampness of the game itself. Here is an uncomfortable management that makes the mouse for a long time to choose the right direction of the fighter’s movement (and it happens that the latter still rises in the aisle as he pleases). There are departures. Some missions too confusedly explain what you need to do, or suddenly make you play for genocles, but do not allow you to advance further on the plot, and after rebooting they again entrust the detachment of terminators. One of the tasks because of the bug is completely impassable.

Multiplayer should have become salvation, but everything is far from perfect there. The network code is poorly optimized, so you have to wait for hours to wait for the opponent, and when the game still finds it, it turns out that he is already offline. There is no stated cooperative.

And indeed in Warhammer 40.000: Space Hulk There is no much of what the authors promised. There is no editor that allows you to create your own levels or change the old ones;There is no free missions regime where it would be possible at its discretion to arrange the detachments of terminators;There is no way to personally equip fighters;There is no full-fledged “customization” of characters or the player himself (you can only somehow modify your banner, but in network fights it is still not visible).

Graphics in the game are predominantly dark and dirty, but it works rather for a common gloomy atmosphere.

We, of course, hope that all this is temporary. That the authors will work on the mistakes, sate the game, and after some time they will release the promised version for iOS, after which everything that is missing will appear here, including the support of the cross-platform multiplayer. So far Warhammer 40.000: Space Hulk resembles a beta version tested at all the owners of personal computers who are accustomed to all. The fans of the table, most likely, will find their charm here and will appreciate a well -reproduced atmosphere here. But for everyone else, this is, unfortunately, a passing game: it has a too monotonous “single”, a poorly working multiplayer, there are not enough for a lot, but the bugs are above the roof.

Pros: well -reproduced atmosphere of the original;meticulous and accurately adopted mechanics of the board game.
Cons: In the « single » tactics is too monotonous;general dampness of the game;A weak multiplayer for today;the absence of many important and initially promised opportunities, including the editor, « castration » and the cooperative.

Passing DNF (it happens)

What should we do in the first place? Of course, « relieve »! Holding the left mouse button, we satisfy the natural need. When you get tired of doing this, click « E » and leave the toilet. We get out into the hall and draw a board to your liking. Now it’s time to go to extinguish monsters. We follow the fighters and learn a little the wisdom of management. Having reached the elevator, we select the first weapon – the destroyer, go upstairs and shoot at a huge cycloid. Run in circles sideways and shoot at the same time. When ammunition ends, we are waiting for them to be delivered. The less health the cycloid remains, the closer we come to him and the more activated he tries to hire us. Therefore, it is impossible to let him out of sight. Having tapped it, we quickly run up to him and press the corresponding button. Then we also quickly press the “gap” and tear off the part of the body, after which the cycloid dies. We carry out the crown reception by pressing « E ». While in the apartment, having finished with twins, we leave the apartment and go to the elevator.

Going down, we are heading straight to the performance. In the corridor we listen to emergency news. We sign the book to the boy and get out for the studio. There were problems with a problem, so we go to find out what really happened. We go through another pass and teach the struck dude. We advance along the corridors and get out to the elevator. Stuck on the penultimate floor, we use the illuminated emergency button and climb the last floor along the ladder that appears. In the museum we approach the throne and try to drive away the boy. We use the terminal on the right to photograph it. We sit down on a chair and go down.

Talked with the president and general, we go ahead. The enemy is trying to break through the door. We beat it with fists, open the door and select the illuminated item. We throw it into another. We enter the door on the left and kill two more. We select the weight and pump up a little, this gives an increase in health. We tear off the illuminated hatch from the wall, squat and half -earth. Having got out, we drink beer by pressing « 6 ». It makes us more resilient and attacks of opponents bring less damage to health. In the dark, you can use special glasses, button « F ». Open the door, turn left and go down the pipes. Enemies also do not see in the dark, this is a great chance to kill them without harm to health. In the last room we figure out two and knock out the grill on the wall. We jump down, where we crawl a little more, we are dealing with opponents. Now we remove the capacity of the tank. We stand to the other end and, quickly douching, jump to another pipe. In a room with a generator, we collect power sources from boxes. Here we select the first weapon – a laser rifle. We place sources in the corresponding connectors. Having inserted the second, the door will open, where the opponents will come from. We go to this door and, having killed a few more, we get into the room with the control panel from the machine. The third power source is in a room with a controlled machine. Our task is to drag him to the hole on the wall. To do this is very simple, quite carefully control the machine, dropping down the source – ram it through the hole. We select a power source and, returning to the generator, insert it into the connector. We are waiting and taking the resulting product – steroids. We accept them by pressing « 5 » and, running in a circle, split the opponents in hand -to -hand combat. New creatures will crawl through the opening door. We kill them from weapons and go further. We get a new weapon – the M1911 branded pistol with a laser sight. We open the door and move along the corridor, dealing with enemies. Only by destroying everyone, we will be able to use a huge gun in the central room.

Having got out to the surface, we wait until the gun of the aliens began to destroy the city. We shoot at it until complete destruction. Do not forget to monitor the temperature and enemy aircraft flying over us. Further, one of the shot down fighters repels us, and we fall down again. Waking up, after four hours, we break out the lattice on the wall and half -ground along the ventilation shaft.

Having passed to the end, we find ourselves at the same time as the elevator prepared to collapse. There is a lever next to the cable. We activate it with holding LCM. The opposite wall depict numbers denoting the floors. Squeeze the lever to the full when 10-12 floors remain. Jump down and open the elevator door. We advance on a liquid that reduced us! Seeing the boy, we push the cart, her ram. We sit in a machine and, using a fast and frying, fly over a springboard. Next, we move along the only road. Having reached the first floor, we carefully drive along the edge of the destroyed fountain. By going around it, we accelerate, as it should and fly. Then, we must not only deftly go around obstacles, but also evades opponents, so as not to become their target.

Heartbred: Part 2.

We pass through the hall, dodging enemies. Do not drive through the next door. We leave the car and crawl under it. We climb on a billiard table through suitcases. It will not be difficult to get to the switch. Just do not forget to kill rats, otherwise they will do it with us before we activate the switch. Return to the car and jump over the springboard. The danger is growing with the advent of pig -shaped creatures. We are constantly in motion, and quickly looking for new springboard. We meet a soldier Soz who can increase us if we open the gate. We move the cart to the switch and through the sofas we get directly to it. We go to an increasing platform opposite the exhibit, between the sisters. Break the glass and select a shotgun. We destroy the enemies that appear on Earth and attacking from a helicopter. When the sisters disappear, open the illuminated lattice and return to the gaming halls. Similarly, we can withstand the waves of opponents. In the hall with a car on the catwalk, both from the front and from the back are steroids. We pass along the corridor, jumping over the abyss on the right side.

Heartbred: Part 3.

We move forward, killing enemies. Having reached our own statue, with the help of the console we move the right hand to the highest building on the right. Click, the right mouse button and quickly climb up. We kill the pig and through the room we get into the ventilation shaft. After passing it, we jump down. We move away and shoot at the source of the laser. We crawl the next crouching, then jump over the boxes. And again we shoot on the grounds located on the ceiling. On the second floor we also explode the lasers, and the appeared fire stew, firing at the fire extinguishers. We select mines and break the door. We move back and scatter mines against the raising creatures. We replenish the ammunition using an ammunition box. A flying grenade launcher will attack us in the hall. We constantly move, preferably in one direction, and attack as possible from a close distance from a shotgun. Having dealt with the aliens, we meet with the general.

Having learned how Dylan is happy to noaccount-casinos.co.uk/ work with us, we are heading for a truck and picking up a new weapon – a gip. We go down the street until we find ourselves at the barricade. Using a turret, we destroy several alien waves. Through the liberated passage we move on. Having mined the blockage – we are waiting for the explosives to detonate, and we follow the bridge. Unfortunately assistants are killed. We jump down and deal with the aliens. If possible, we are not in a hurry and use a turret to save cartridges. On the box we find a new weapon – RPG. We meet with the captain and soldier. Having beaten off the attack of enemies, a huge military leader appears. We act exclusively RPGs against him, or explosives. In no case, we do not stand in front of him, so as not to be under massive fire. We shoot from the corners and hold on a distance. You can replenish ammunition from a box next to a fallen fighter. Having plunged the thugs, we run to it and use crown finishes twice. After some time it appears … Dylan. He is quite alive and healthy, although it seemed that he would no longer return, after disappearance on the bridge.

We are moving through sewer tunnels. Electricity blocks the path, so we wait for it to calm down for a while and quickly cross the boards on wooden boards. Stew the fire, shooting at the fire extinguisher on the suspended corpse. We climb up where we meet with builders. Soon the container falls, and we climb into it. The emerging monster kills all people. While we move through the air, we are dealing with enemies in sight. Do not forget that there is a box with ammunition nearby. Having flown out of the container – we turn around, jump over the boxes and shoot at the lock on the door. We are moving around the site, killing pigs. We pass through the container at the other end and jump down. Going around the trailer, climb onto the roof. Having shot glass, we get inside. We activate the switch next to the door. On the table lies a new weapon – a rail. A very powerful sniper rifle capable of « flashing » several enemy in a row at once. We beat off the attack, being inside the trailer. A few waves later, enemies will turn the trailer over, and we can get out of it. We finish off the remaining and press the button next to the Reshet door. She jammed, so we open it to the end on our own.

Duke Duke: Part 2.

We move forward and at the end we find a swinging container, inside of which several barrels. We must supplement it with barrels. One is located at the top of the other container, as well as inside it, you just need to destroy wooden boxes. And two more inside a nearby container. So that they fall, shoot at red barrels. Putting all of them into the last container, it is outweighed, and we can climb on it, through a standing container. We get to the crane that does not work without a battery. We climb the crane and move along its lifter. We come across the site through the container, shooting at the barrels located in it. We climb up the red staircase and take the battery from the room. From RPG we destroy alien aviation. Return to the tap and insert the battery. We hollow the wall of the building on the left until the hole is formed. We get into the building and break the door through the license plate.

If you go down, then at the end you can find a machine gun gip. And the desired path is on the right, for this we jump onto the stones. We destroy obstacles, crawl along the tunnel and roll the ball into the appropriate connector for opening the door. All we do next are moving forward, killing various creatures. Having discovered twins, we speak with them and soon they mutate in small creatures. The next room requires a ball for opening a door. We go differently to the end. We shoot at the larva and, when it turns into a ball, we ride it to a closed door.

We shoot at the suspended corpses, from which both ammunition and weapons appear. We kill the enemies and clean the path from all kinds of obstacles. We jump to high places with the help of special repulsives. Having reached the pusher on the wall, in front of which we throw explosives into it. When she flies away, detonate it and reaches the resulting ball to the door. Below on the left we use the pepper.

We find ourselves in the building in front of a closed door. We hit a pear to increase a strip of health. In the right room we select the explosives and throw it into the passage to the left of the door, as possible at a large angle. When it falls from the back, we detonate. We go out into the hall with the queen. From the illuminated boxes we take out the explosives and throw it into the nearest repulsor. When she lands next to the queen, we detonate. We quickly attack the opened uterus from RPG or explosives. We repeat these actions until it is completely destroyed. In addition, do not forget to dodge her attacks, and kill small creatures. Amazing the queen, we run to her mouth and achieve.

« Tits-City » Duke Nukem.

After talking with stripper, we go in search of popcorn, vibrator and condom. We go inside and turn right, go through the door with the inscription « Exit ». We climb the stairs and get into the room. We take a condom from the table. Open the microwave, select a bag lying on it with popcorn and put inward. Close and wait for it to prepare. At this time, you can eat a product lying on the microwave, thereby increasing the strip of health. Next, we go to the room next to the DJ remote control, near the podium. In one of the lockers we find a vibrator. Return to stripper to the room for drinking champagne. We follow her, sit on a chair and watch the show.

Waking up in a helicopter, we speak with a soldier. We are beaten up, and we tolerate the crash, crashing into the building. We jump over the fence, if there is no weapon for the near distance, then we pick up the gun. We go forward, jump down and move along the tentacles. One wrong movement and death awaits us, so we kill enemies from a distance. Having reached a stable surface, we deal with flying aliens. According to the fallen piece of concrete, we continue to move along the tentacles. We find ourselves with the help of repulsives by the stairs. We climb along it to a fallen helicopter, inside of which we use a turret. Be sure to use aimed fire, with the right mouse button. When the helicopter shakes, quickly unfold and jump out of it. We continue moving and soon the powerful weapon of the destroyer falls into our disposal. We destroy an alien fighter with the help of him. Then we kill several opponents, and one of them is trying to kidnap us. Quickly press the corresponding buttons so as not to get down.

We make our way through the tentacles and enter the eatery. We get up to the reducer and head to the booths. Next to the first, we penetrate the back room through the hole. We increase and cut down the light by switching the shield. Destroy the boards supporting the door and leaving the back room. We activate the night vision. We decrease again and, jumping onto the bench, go through the sinks until we fall into the void between the walls. Let’s climb up the pipe.

Burger Duke: Part 2.

We fall down and stand on an increase in the platform. We kill small pigs. We go to the other side and decrease again. Now we are in equal conditions with enemies. We climb onto the stands on the boxes at the end. We go straight and head to the closed window through the tray. We climb the pipe and jump onto the tentacle. We get into the game room on it. We jump to the floor and kill rats. Going to the door, we will hear her break out. We quickly run back, lure the aliens to the reducer and destroy. In a room with products, run to the door. We climb up the boxes on the left. We also kill the emerging enemies from the opposite shelf. From the last and highest box we jump to the other side. We climb the pipe on the highest shelf. Passing to the end we remove the ventilation hatch. The girl is in danger and she needs to be saved, turning off the electricity. We climb on the cart and then everything is as usual. We jump from one place to another. Spatulas act as repulsives. Passing through the dishwasher, pushing the mop and cross it to the next shelf. We select RPGs, first of all, shoot on the upper shelf on the opposite side so that it falls apart, and then we’renster with the enemies. We move to the other side and climb onto the surface, which by swinging, as it should, jump forward. Jump down and gently pass through mousetraps. We kill the enemy on the upper shelf and along the fallen box, jump to the other side. We climb up, pick up the moment to slip through the gas stove, moreover, quickly jumping into the sandwich. We jump down, walk on the corpse further. Having reached the toaster, we activate and climb on it. We shoot at the pans and use the cable. We jump from a sandwich for a sandwich. Finally turn off the electricity. The girl opens the door for us, pass into the room and climb the boxes to the ventilation.

Burger Duke: Part 3.

We shoot the hatch and jump down. We get up to the enlarger and go down the stairs to the roof. We select a new weapon – a contractor. Soldier SAZ reports that they will fly behind us in five minutes. In this we naturally take up the destruction of aliens. Reducing their enemies must be killed immediately, otherwise they will return to their former form. There are some more ammunition for this weapon on the hill. After some time, opponents with a new weapon will appear – the shutter. Effective against groups of ground enemies, but absolutely useless against flying. In the fight against them we use a shotgun. We climb into the arrived shuttle.

We fly over the desert, cleaning the bridge from the aliens. Then we release the landing zone from the pigs. We also destroy the source of the appearance of enemies – ships. Having landed, we sit down in the beagfut and, guided by the shooters, go along the road.

Desert Rally: Part 2.

Continue to advance in the desert. Enemies appear either crush or ignore. When crossing the gorge, we use the maximum acceleration holding the right mouse button. Gasoline ends on the bridge at the most inopportune moment. We are dealing with the emerging aliens. When the path is released, we move forward to the booth on the right. We break out the lock and jump into the roof in the corner in the corner. Inside, we take the canister with gasoline and a new device – a hunger that allows you to create our exact copy, despite the fact that we are becoming invisible. We break the boards at the door and return to the beag edging. Pour gasoline and continue moving. Do not accelerate too much, so as not to get down.

We use a fallen advertising shield to cross to the other side. Thus, we get to the city in which we ends gasoline. We are moving to the main hangar, cleaning the city from aliens. Having killed a grenade launcher in the attic of the hangar and dealing with everyone, strong will break out of the main building, so you should go back and prepare to stop them. Inside, we climb the stairs and twist the mechanism, thereby moving the platform for crossing to the other side. Going there, turning left and climb up again. We twist the mechanism to lower the staircase. Now we return the platform to our place and go bypassing the stairs. Take the canister with gasoline and run to the beagfate. Having rammed the fences next to the hangar, we drive on.

We get a calm pace to the highway. You can get on it with a taps of an advertising shield and using it as a springboard. We move along the road, evading the boots thrown. We try to overtake trucks as soon as possible. Having flew out of the highway, we go along the area without falling under the stones.

Gallery chicken tag

As we all know, not all working tags on this site are conveniently located on top, and often they open due to experienced users or just inquisitive people. It was the number of the latter that belonged to the user of Zeron, thanks to the question of which, in fact, this smoking room appeared.

I think many of those who created blogs have come across such a problem – you need to demonstrate a particular element of the game (for example, a variety of locations), but the arrangement of these one after another makes an article aesthetically uneven and ugly, so you have to dodge or go opposite your sense of beautiful … or use the tag

. Everything works very simple:

The main thing is not to believe the “preamm” – the result can only be seen by fully throwing the blog into the “draft”.

The best comments

Who likes feminism here? I will be surprised if someone raises his hand. I prefer to blame the third wave of currents, originated at the turn of millennia in developed countries and enraged from fat from non -chief to do. As a result, raised by her representatives (representatives?) hysteria under the cover of “common sense” and “obviousness”, in the worst traditions of freedom of speech, won a narrative one victory after another over actual, not only and not so much a culture of rape as everyone and everything. The people, not receiving in the discussions of adequate argument and seeing the duplicity of this hunt for witches (because it is difficult to imagine in the modern world of a person involved exclusively in oppressed groups and cut off from privileges in relation to anyone; anyone can get to anyone and for anything, but this is not justice), which is natural and does not answer the initial question.

The atmosphere generated by the third wave allows Western society to find the promotion of oppressed and depressing oppressed even in such a played by the intercetic ideas of the game as “Detroit: Statin Stati”. If without spoilers, the game tells the story of the passage of the path of self-awareness into the board of the robotic android, dilutes it with the adventures of the main character of the short-term short film of the 12th year, trying to become a mother to a little girl, and all this against the backdrop of the global uprising of cars who declared self-awareness who demanded the rights and declared the readiness of all this good. It has a full of disgusting white men, or directly enjoying their disgust, or at least repenting of their sins, and all good examples are given to robots or, in rare cases, those people who can die during the game. Racial segregation, mockery of robots, their operation and murder, all this, shown from a negative point of view, in the game so stormed that the propaganda of such behavior can only be called a person who has been beaten on his head. However, fighters for social justice succeed and this. However, with the games they generally have the most strange relationships: these guys (and girls) are ready to wet the GTA for hours for the opportunity to deal with a prostitute after sex, but at the same time they calmly praise the thoughts (with an antagonist woman) for ridicuating masculinity and for male sources of all the problems that the GG solves according to the plot.

But back to Detroit. The cornerstone scene of the plot is the television show of Marcus to people. He first turns off the skin imitation for the first time, looks directly into the camera, and thus turns directly to the player. In combination with music, atmosphere and the technical development of consoles, a cool effect of presence is created, and you involuntarily put yourself in the place of a person from a game listening to a message from cars. So what thoughts are laid down in his speech? The player chooses them, and for one entry to listen to them all will not succeed, but YouTubu is subject to everything.
https: // www.YouTube.COM/Watch?v = pfywa8vpp4y freedom of speech, the destruction of slavery, equal rights, recognition, justice, termination of segregation, the right to equal wages, to control the android factories, to the territory. Exclusively American topics naked on the struggle of black citizens for their freedoms. So I perceived this whole story with one big curtsy towards blacks and the history of movement for their rights. However, then, with the presentation of one psychologist you know, I read a book about the problem of perception of women in a psychological scientific field. And the gears in my head came in motion.

The unconditional achievement of the first wave of feminism was the political equality with men, fixed at the legislative level. According to the results of the speeches, at the beginning of the 20th century, electoral and property law became guaranteed for both sexes. However, the public perception of women still remained at the level of “that the clerk and housewife can say? », And similar sentiments were distributed both in the lower layers and in the political elite. This was the fuel to launch the second wave of feminism in the 60s of the last century, which was fighting for the elimination of the no longer legalized, but established in society of the sexuals.

The result of their struggle was, for example, my personal life experience, in which women from my neighboring environment were not only not subjected to humiliating their mental abilities and labor rights, but also proved superiority over many men over and over again. From disenfranchised creatures that did not have either the right to vote, nor recognition as capable of committing or coming up with anything significant, universally common 100 years ago, there was no trace in my life. Today to break through a smart and capable woman is almost as easy as the like men. At the same time, the echoes of the old foundations are preserved, and therefore social elevators for stupid and unteded people of different sexes vary – women have much more ways to rise from the lower classes, but the men have only heavy arable. But this is another question.

And now imagine my surprise when by reading “Mother. Madonna. Harlots ”it turned out that these foundations relate to business of 100+ years ago, and even not 50 years old, but right by the decade of my birth. Back in the 90s, psychologists (psychologists. ) The absence of a member was everywhere considered the main female problem, and they refused them in diagnoses and their analogues, which were diagnosed to men, and, flowing out of this, treated more carelessly than men. Maybe we are spoiled here by Vika, who is an example of all our might to understand and accept a specialist, but for me it was a shock that what I absolutely understand now, the masters of human souls did not understand thirty years ago.

And in Detroit, approximately the same attitude of people to robots is shown. The entire background line of the game is the struggle for recognizing your lives with real lives, your problems with real problems, and your thoughts with real thoughts. Women did this long before the blacks, and all over the planet, and not only in North America. Think about: one of the two human sexes existing on the planet Not perceived as equal and neighboring. It was perceived as the lower form. And right just recently. People, and much more stupid, and much more smart than I and you.

I do not urge now to publicly repent and hourly honor my privileges. As well as praise women near you. People need to be perceived exclusively individually, whether they are at least purple of the skin of the skin and with genitals that are different from humanity, and you need to perceive them for their affairs and merits. But for what he did, I like feminism, and I can’t help but write out a great gratitude to fate for not born for a couple of centuries early and without a member between my legs, because in terms of status I would have a ferty robot, which has a certain function, beyond which I could not escape, and the owners of life, outwardly not distinguished from me, would have been commanded, and I could have been commanded, and I could have caused me, and I could have caused me.I have all sorts of harm for which if they were waiting for them, then much less than if a man was in my place. Thanks to Detroit for helping to build this analogy. Thanks to Vick for the presented book. And thanks to feminism until the end of the 20th century for an example of a long, painful, but relatively unobshadowous revolution.

P.WITH. This post is written in case of capture by women or robots of power to save their own ass, Kill All Human/Men

Well, you are embarrassed to do a post-gallery, I can understand.

But for a long time I can’t understand why there is no blog with you with any code name “How I learned to draw or well, what for the beaten paths, I will go to a dream”.
Your material is in bulk, and the Sabzha’s message itself – “I am learning to draw” – frees you from the torment of apparent immodesty. I would read. I’m sure not only me.

Well, let’s light a little action in this sluggish refuge of old phags.

Playing a fascinating quest with Rainbow-spins.uk numerous passage options, a non -linear plot, but rather flat characters called “Do not get into the Russian army”, found himself outside his comfort zone – in sunny St. Petersburg. Raising a telephone pipe in his hometown and hearing a lively offer: “Petya Pushkin? The autumn appeal begins soon, and you are the only one for the service of the young man throughout the city. And even with the highest. We invite you to come to the commissariat, get berets, a white robe and stand in a scientific company. You will scientifically paint the grass and scientifically march on the parade ground, ”Stirlitz began feverishly pondering excuses.

And the excuse was found – the continuation of the grave process of the granite of the granite of science. But since all scientific teeth have already been knocked out over the years of training by an impenetrable Soviet bureaucracy, hopelessness of research, and cheism of both the teachers and personal, your humble servant was ready to maximize granite in the seagulls and try to chew it to a -aisle gums.
One way or another, having left the place in the Far North to the most sunny and warm places – namely Peter, began to pull the hard strap further. But not in the berets. I will speak out about St. Petersburg in another Kulstori, but if in one sentence: rams, oh, noise, gam, crush, heat, rams behind cars, rams everywhere.

Since my faithful iron horse remained at home, and you need to occupy yourself at least something, I decided to try to look for communication in Tinder. BAM, sam, a self -made self -made, the description rolled in a familiar manner, threw a fishing rod and began to cough. Surprisingly, the catch was pretty good-three or four coincidences per day, which undoubtedly raised my self-esteem, until it was dropped by Nayukh back a couple of days, when I did not find out from one of these “coincided” ones that their “couples” were calculated by hundreds.

But the essence is absolutely not in that. And the essence, as they say, in the journey itself. What did I find out, spending about a month on this crap?

1. For reasons completely incomprehensible to me, for some reason, like the youngsters. And to the youngsters, not in the sense of 18-19 years, but in the sense of 16-17, who put themselves in profiles of 18 years and are silent to the last about the existence of their unconnected school diary, missed lesson of labor on Saturday and Homework for tomorrow.

To check the degree of adequacy of this layer of ladies, I began to carry absolute nonsense. I joked some unprintable, stupid jokes. Freezelno. Frankly fooling around. And he received phones, recognition and proposals to go once again on Venom, then to some next Russian comedy.
For Comrade Major: I am a responsible citizen and stopped all obscene insinuations as soon as I recognized the real age of these liars.

2. By, again, completely incomprehensible to me, I manage to fly like plywood past girls of my age. « You remind me of the former ». « You remind me of my father ». “You remind me of Nikolai Drozdov, because your voice and manner of speech are similar to him, and I would buy audio books voiced by you” (you will fuck, I do not look like a voice to Drozdov). « You are too cynically joking and crushing, I love more kind and soft people ». « You are too kind person, I want to be next to the tougher and more assertive ». « You have a character – as you run into you, and you will eat ».

The tower was one girl who, as her photo, set itself in a dimensionless nightie with snags slippers. She talked with the use of “nya”, “Ururu” and “mimimi”. I watched cartoons under a blanket. And half of its vocabulary was made up by Mabel from Gravity Falls. So. So. For her, I turned out to be « too cute and she gets tired of being sweet in response ».

And, the funniest, I did not change my behavior from one case to another at all.

Because the elite, beautiful, clean, elegant and stately visitors to the smoking room does not go to Gamirmir. Inputs from the discord and VK go there)) 00

Already November, and you can’t all this unfortunate smoking chicken. Well, what, in this case, we continue to crap kulstory like pies.

Cool story at a decent number 2: « Peter – shit ».

And so, briefly, I will outline my discontent with the cultural capital and Petrogodorogorozhniye:

1. Everyone is silent like dog devils. Cigarettes, cigars, cigarettes, waves – resulting smoke curtains can be used in tactical combat maneuvers of the Belarusian third fleet. Smolled on the streets everywhere – in lanes, on the streets, at stops, at the entrances of buildings, at the door, at the monuments, on the embankments, in the crowds of people. It’s not that my Alma Mater was the homeland for some non-smokers, but there they at least slow down somewhere in the backyards. And in St. Petersburg, I first saw when people are just in a brave in the crowd and continue to move. Just ochering. You overtake such a mobile cancerous bag of bones, then then come across exactly the same one that smokes again in front of you and again cuddles with his smoke throughout the crowd. Fagots.

2. Mad Max 4: Road Baranov. We will make a small remark: in my hometown, a rather high median age. This is due to the fact that the former closed city in the far north with an armful of state enterprises. The scoop fell apart, the enterprises are still convulsed and almost all the youth leaves where can they. As a result, the city remain mainly 40-50 year old factory workers. The whole temperament of youth disappeared, all the craving for life was departed by polar nights and on the roads people calmly ride on their business. The largest violation of traffic rules I saw was the turn of the car at the intersection, where this very turn was prohibited. And no one bibsed him. And in principle, no one in the city bibs, preferring to enjoy oppressive silence.

So, holding this background in my mind, imagine my yuching when I arrived in St. Petersburg on the first day, walked along the sidewalk [separated by trees and lawn from the roadway] and I hear a long crax in my back. I turn around – and there a certain asshole, demanding to give way to him calmly along the fenced sidewalk. Fuck with you. He went away. After thirty seconds again, Claxon is another asshole. And one more. And one more. For my 15 minutes of walking along the sidewalk, I counted 4 cars, in this way to go around the cork.

But the most magnificent mise -en -scene happened at the exit of the metro. I get up, I get out of the lobby – I see a collection machine. Stopped and thought: there is no passage to the subway. Everything is fenced with pillars, fences and stairs. And then the car touches, brazenly bibs the crowd of people leaving the metro. Jumps up the stairs, rides further calmly at a bus stop. He turns on a pedestrian pedestrian and calmly on the green for pedestrians, the light crosses the road right along the zebra. Amazing.

And this is not mentioning the rams who occupy the extreme rows, leaving their cars with the accidents on. Baranov who get up at bus stops and wait until they have a signal of 5 times. Baranov who rod on a green light through a zebra, Bibbating to people, they say: « miss, fagots ». Ale, Peter. You are a cultural capital or where?

3. Barana on two legs. While I was looking for a place for housing, I was just faced with the wildest amount of durable, racism and idiocy. Horseradish you will find an apartment if you are not a purebred Russian. I would not be surprised if I had been asked for a pedigree when drawing up a contract and determined the percentage of foreign blood in my ancestors. One lady in general for some hell said: “You, visitors, only bring dirt with you”. To which, in principle, was naturally sent by the fucking, with the anticipation of the certified family tree, including Lomonosov in Pra-Pra-Pra-Treasurous uncles and the recorded accommodation of all relatives in holmogurs over the past 400.

In the first week I was young, naive and courting, maneuvering people in the crowds and trying not to cause people inconvenience. When I was struck on the shoulder in the shoulder for the third time that the bag flew already so well, I decided – hell with you, I will walk the same.

The Petrogodarodiyeans in their lives have never heard of the rule of the right hand, because the whole stream of people on the streets is completely Dick, unpredictable and frankly miserable. The domestic ordering was not dreamed of here.

And everyone is constantly yelling.

Owl is very, very right, you have all the reasons to get out of the shell and be born a post with your drawings. We have no universal multi -way to put you up to your laughing stock, people like your work and you just give a tooth to tell the people about how you came to this, how many doubts you had and how you found the strength to cope with them and continue to improve yourself. As you manage to draw, not only everyone can do, but in principle a minority, you understand? ) And if the post motivates at least one person to go and start drawing, then you will already do a good, kind and correct thing. And this is much more important than the side and not the most pleasant need to listen to praise. Dare with:

I really like to share knowledge. Interest in the eyes of the interlocutors, taking off his eyebrows at the moment when he finds out something new and he himself likes it-I am a rod from the fact that someone had experienced the same emotion that I experienced when I learned about it/heard from others. But in this world there are 2 topics that are better not to speak with me: evolution and biography of serial killers. You then instantly turn into the listener, all that I will need from you is a periodic urging – and I will provide the conversation myself ^ _ ^ And if God forbid, I will see at least a share of interest – run. Run without looking back. I’m not a tear from you. I will spit whether you want to eat, drink, to the toilet, I haven’t told so much yet, wait. 111

Over time, I realized that if you can pour more or less to everyone in a row about evolution, then it’s better about maniacs with anyone at all. Because even strong in spirit at some stage begin to fidget nervously. And as I was once admitted: not so much from what you tell, but from how. With insanely burning eyes, enthusiastically and in detail. The interlocutor simply stupidly begins to ask the question: “She is normal in general? I don’t have to tick? ». I understand them and once decided to just hang on the topic of the lock. Let it be personal, with no one divided interest. What people are nervous.

With classmates, when they discussed who plans to go to which sphere, I never hid that I was considering criminal psychology as one of the 3 options, but “not yet sure”. But, in fact, no one plunged into “what, why”, and I did not seek to disclose it.
Another couple, the first lecture of the subject « Deviant behavior ». The teacher is a young woman, alive, humorous, firmly talks about where she studied, how her interest in devastology was formed and generally. Then he asks the question: “Everyone plans to continue to work in psychology? ». We, of course, will drive in chorus. Go the second higher to a clinical specialty, suffer over anatomy, combine with work, in order to continue to sit in offices later? Fucking? 🙂 Then she asks: “And in what areas someone has already decided? ». There is silence in the hall. I look around my colleagues, no one is obviously going to answer, and the presenter, the waiter, shoots her eyes at different angles of the audience. I raise my hand.
– I have not yet been fully decided, but I consider two options: neuropsychology, but not childhood, or criminal, mainly murders.
The teacher was clearly revived, smiled.
– Oh, crime, yes, I was also interested! Why do you need this?
I explain that this kind of biographies of serial killers are delighted in its kind, where the formation of pathology is often clearly traced, there are a lot in common with different people, etc.p.
The teacher revived even more.
-Yes, but now, we take it, Chikatilo, for example,-I blurred in a smile, because by coincidence, the last month I actively studied just his life: « Coincidence-Swarks », I think-injuring events in his life are very conditional.
“Why are it arbitrary,” I ask, “well, if, of course, we take by the starting point, which was generally the actual criminal, given how the investigation was conducted.
-Here, firstly, yes, and secondly, what was there such a traumatic? I was just interested in his personality too-a lady-blessed dandelion smiles at a smiles.
I relaxed. Firstly, the subject of murders also concerns, t.e. This is in the subject. Secondly, a person who is also « interested in a person ». Thirdly, she herself asks me, a psycho by “telling an interesting”, share. I took off the lock. And for the first time in many years, she broadcast about this one except her husband.
-Well, we begin with the fact that his childhood was in the military and post-war years, where, in addition to the cruelty of the war, he collided with total hunger, which was reflected in the features of his ontogenesis, organic deviations are clearly monitored in the background of malnutrition, which later at the examination at the Serbian institute was confirmed, the presentation somehow nodded uncertainly, the smile at her lips became strong, the smile became strong.- Then recall his brother of the elder, who, of course, is incomprehensible, his fiction, his mother or truth, but the fact is that the child lived in a world where cannibalism is real. And not just “somewhere there”, but, behind the threshold, ”the teacher nodded lively and said“ Dadada ”-“ Ok, you know ”, I think to myself. “Further, he was very likely to be present when his mother rape,“ the smile of completely went out, “and the centers of sexual excitement,” I continue, “were too sensitive, which is why the ejaculation came without direct contact, which, against the background of the general schizoid-epileptoid type of personality, caused excessively painful experiences of its own sexual insolvency, and with it.There was no directly penetration with his victims, the knife in his case imitated the penis, which is especially clearly visible on the nature of the damage: the movement of the knife in the flesh was like the movement of a penis during sexual intercourse (and showing an imaginary monastery-masteum).
“Oh, what are the details,” the teacher fidgeted, pulling on her previous smile, which was no longer distinguished by that openness and carefree.
At this moment, I paid attention to classmates, t.To. Before that, I, according to my usual style, entered the rage and I did not spit on everything around: the grave silence, no one looks at me, my shoulders are raised, my backs are tense. « B*yat » – I think – « Relaxed, called ».
The teacher looks at me for a moment, apparently thinking what to do next. I could continue and generally take it all a couple, but again hung a lock. Was and enough, be silent further. I sit, in fact, I am silent, I look at her.
“Okay …” she said, “someone else?
“After that, it is somehow not,” my classmate smiled, the rest laughed slightly nervously and we moved to the directly occupation: definition, subject/object of deviantology, tasks, spheres-all the persimmony inherent in the first lecture.

So we live, Sobsna.

The worst idea that can come to mind to distract shallow (nephews) from eating your brain is to go to the children’s world with them, to children.Bitch.World. Yes, I only now realize all the genius of this act. Listen to persuasion for an hour: buy! Buy! And then walk and lay out toys on the shelves for an hour. (Well, maybe not so long, but it seemed to the whole eternity!) After long debate, they came to the decision, about the peaceful settlement of this situation, on quite tolerable conditions: one toy for each and “we will behave well all day! »(Running ahead, I will say that the small -sidedly unilaterally left the contract, even after the fulfillment of the conditions they set. Conclusion: Do not trust small men!). The tribes went to choose toys, and I sat on the sofa near the store and thought that at least half an hour I could sit on the phone … They ran out of the store in five minutes = _ =: “We chose! »

First, let’s go watch a toy for a girl. Girl’s Lego (blasphemy!), but cute [looking at the price tag] even very nice! Okay, take it! Further! We go watch a toy for a boy, go around the corner of a long rack, and he immediately extends his hand forward, pointing to the largest toy on the shelf. I raise my eyes from the phone and, in view of my Armenodity, I look first of all at the price tag, and I am preparing to say a veiled one, slowly raising my eyes to the toy. And then I think ..

– Well?
– And you are sure that this is exactly the toy that you need now?
– Daaaaa!
– Okay, small, persuaded!

> I’m cool!
> I’m Batman!
> I am aragorn, son of Aurnna, heir to Isildur!
> I am a descendant of the ancient armored race, that thousands of years ago I went from heaven to earth in order to bring civilization to this world!
> Lolarly people divorced me for purchases in the Tricky world ..

The issue of the depersonenth, what are all such Kazlfs here? Finally! There is no rest to fall asleep I can not beg the right buttock with indignation. UNITARY AVARTIC ABOUT AND STNICHICH NIKA. Teeth do not brush milk do not drink sauce chipotl order socks do not wash their panties do not dwell.
Smokers Mirarant! Blgogi Power, I hate everything shorter, just do not be offended. Pissing a twill so as not to give out a real AKCK to and not grab the minuses
.
Foot akimi BFT.

Oh, typical Google request after the introduction of a new format of the history of the series (͡ ° ͜ʖ °)

The head is grassy

This story was told by Mark Steuer for a long time (back in the 90s) on the Steve Jackson Games website.
The party was conducted by D&D, namely, one of its settings – Greyhawk (Greyhawk; according to this setting, computer was also made the Temple of Elemental Evil). All events developed around the confrontation of two adventure groups. We divide them conditional into party No. 1 and party No. 2.

One of the parties (party No. 1) https://coldcascasino.co.uk/ decided to arrange a trap for the other. As a bait, she decided to use a false artifact – the head of the grass (Head of Vecna).
In the world, Greykhou Genefit is a god of secrets, who once lost his left hand and the left eye, which became extremely powerful artifacts. The truth is with one curious property: the one who wants to use their power must cut off his hand (or tear his eyes, depending on the artifact), and then set the magic object itself in place of the lost limb, which then fuses with the body (perhaps the scene in the tavern from Planescape: Torment was inspired by the story about the limbs of the grass).
Back to our adventurers. A local abandoned cave was chosen as the place of burial of the artifact, at the very end of which the grasses laid the head. To give realism, the storage was filled with a wide variety of traps. And in order for competitors to know about him, all bards in the district were bribed to sing about the lost artifact.
And then the first turn in the plot happens. It turned out that not all members of the party that prepared a trap were informed about the insidious plan. Druid, acting regardless of the main party, learned about this “powerful artifact” and decided that his friends would win with this subject in this situation.
After passing all the traps and illusions, the druid reached his head. He picked it up, checked it for spells. The subject did not radiate magic. Druid smiled: it was a famous feature of artifacts.
The question arose: how to activate an artifact? For this, the druid called carnivorous monkeys and ordered them to cut off his own head, and then attach to their body the footsteps. At the same time, he was not even embarrassed by the fact that the head of a one -eyed god had exactly two eyes.
When the first batch decided to check the repository, they found a bunch of traps, one decapitated druid and two heads lying on the floor. I had to remove the corpse and install all the traps again.
And then the moment came, which party No. 1 was waiting for: the second batch reacted to the songs of the bards about the super -eupacte, located, as for good luck, nearby. Party No. 2 passed all the traps, quickly took possession of the artifact and carried it to a safe place – to the nearest clearing.
The question arose: who is worthy to possess the heads of the foot? (It would be problematic to wear it alternately.) A dispute ensued, then outgrown into a fight. Using a couple of fireballs as arguments, the wizard proved to everyone that he is the most worthy candidate for the owners of the artifact.
The wizard ordered the warrior: 1) cut off the head, 2) substitute the footsteps to the neck of the magician.
Only the first item was made.
The second round of disputes began. A new winner appeared, whose body this time still tried to join this damn head. Nothing, of course, did not work out.
The second party suspected something was amiss. Surprising followed: too much time has passed between the moment of elimination of the head and the moment of applying the artifact! The result of the subsequent debate was another cut -off head.
At this point, the story ends, since DM has already laughed openly, after which everyone realized that what was happening.

Later, in 2000, the official module “Die, Vekna, Die! »In which the head of the veils was added as a real artifact. (But in general there are many more extremities of the veils.)

The best comments

Did the party really insight, and all its participants realized that they were incredible idiots? It is so ridiculous that I can’t believe. Even just for the sake of lulz and a pure fan is too much> _

As a loved one to play the drow, I would not argue for the title of worthy, but at first I would look at how it works with others, hehehe hehe. It’s a pity, GM laughed, it would be interesting whether they guessed themselves.
Thanks to the author for the story, the original idea.

Anything happens, the masters sometimes like such schemes with players like to turn that hold on, and the players are sometimes dull)

Boris Falikov:「宗教的価値の積極的な声明が見られます」

今日の宗教的問題は、世俗社会で鋭い対立を引き起こします. なぜ信仰に基づいて紛争がそれほど一般的なのか? 教義の違いに加えて、対立の源になること? 宗教の歴史家ボリス・ファリコフを説明します.

心理学: なぜ宗教的な問題を正確に周りに取り上げているのか社会の二極化が起こる? 異なる文明は言うまでもなく、宗教が1つの宗派と文化の中でさえも広がる理由になる理由?

ボリス・ファリコフ: あなたはこの難しい質問に答えるために知っています、あなたは歴史的な遠足が必要です. 原則として、あらゆる種類のトップにはルーツがあるからです. すべてがどのように始まったかを確認する必要があります.

これはすべて、18世紀の終わりに始まったようです. 共同生物学者、特にマックス・ウェーバーは、世俗化、宗教を社会の周辺と押し進めること、宗教制度を心、科学、合理性、実証主義などに置き換えると結論付けました – これは不可逆的なプロセスです. それは始まり、明るい未来に直線的に進み続けます. しかし、それはすべてが完全ではなかったことが判明しました.

20世紀の最後の四半期に、社会学者は宗教が押されたくないことに驚きを感じ始めました。. 一般に、このプロセスは線形ではありません. すべてがはるかに複雑です. テキストがこのテーマに表示され始めましたが、かなり好奇心が強い、分析的. 一般的なアプローチが形成されています。実際、主にSO -Called Global Southで特定の宗教的上昇が期待されています. これはラテンアメリカ、アフリカ、中東、東南アジアです. そして、これはそれぞれ、グローバルな北(または西側、慣性が話すように)に反対しています. このグローバルな南には本当に宗教的な台頭があり、政治的形態が必要です。原理主義は、宗教が社会で自分自身を肯定したいと望んでいて、ある程度の力を持ちたいと思うとき、非常に積極的な形の宗教性として上昇します。.

原理主義は、宗教的価値の積極的な声明です. さらに、これはすべての宗教で起こります. もちろん、私たちは主にイスラム教とイスラム主義を知っています. しかし、ヒンドゥー教にも原理主義があり、彼らは非常に不快な事件を手配しています. 仏教徒でさえ(私たちは人々が完全に落ち着くように仏教徒のイメージを持っています)、ミャンマーのどこかで地元のイスラム教徒のためにクラブと一緒に走り、頭を壊します. そして、国家は何も起こっていないふりをしている. したがって、政治化された攻撃的な原理主義の台頭はすべての宗教で観察されています.

私たちの状態は中立仲裁人ではありません. したがって、私たちの文化戦争は西側ほど文明化されていません

しかし、西側で何が起こるか? 事実、西側はこの現象に対して免疫を持っていないということです. 原理主義者の保守的な動きは、ヨーロッパ、アメリカ、ロシアで頭を上げています. それでも、私たちは完全にではありませんが、グローバル西部の一部です. しかし、実際には、このプロセスは継続的な世俗化のプロセスによって抑制されています. つまり、私たち(および西側)は一度に2つのプロセスで. 一方では、原理主義が上昇し、世俗化は続きます. そしてその結果、社会学者が文化戦争と呼ぶものがあります(「文化戦争」).

それは何ですか? これは、民主社会における宗教的価値と世俗的価値の支持者の支持者が彼らの問題を解決しようとするときです. さらに、彼らは非常に緊急の問題を解決します:中絶、遺伝子工学、同性愛者の結婚について. 世俗主義者と原理主義者の間のこれらの問題に関する世界観の意見の不一致は非常に深刻です. しかし、そのような場合、国家がどのように振る舞うか?

西側では、州は原則として、中立仲裁人です. すべてが法的分野で決定され、独立した裁判所があります. そしてアメリカでは、たとえば、原理主義者は何かを前進させ、次に世俗主義者. 彼らはバリケードの別の側にいます. ロシアでは、理想的には同じです. 問題は、私たちの状態が中立仲裁人ではないということです. 2番目の問題は、独立した船がないことです. したがって、私たちの文化戦争には西側のような文明的な性質はありません.

西側には深刻な故障があると言わなければなりませんが. たとえば、同じアメリカでは、最近中絶を受けた医師が最近撃たれました. 一般的に、これはもちろん、胚の生涯のために人生の神聖さの擁護者が大人の命を奪うとき、これは逆説的です. 文化的なパラドックスが発生します.

そして、あなたは一方で原理主義が宗教的な根拠を持っているように見えるという感覚を持っていません、そして、他方では、これらの人々が道徳的価値を表しているので、これは過去に焦点を当てていることは必ずしも必ずしも結びついているわけではありません? 宗教との密接な関係がここにどれほど密接に関係しているか?

b. f.: ここでは、西と私はやや違いがあります. 西側では、原理主義は依然として宗教的価値に直接関係しているからです. 彼が宗教と直接つながっているようには思えません. 私たちの社会学的データによると、少なくとも80%は正統派だと言っていますが、それはむしろ文化的な国家的識別です。彼らは定期的に教会に行くことはなく、彼らは聖体拝領についてもそれほど深刻ではありません. 私たちには原理主義があります、私は、多くの点でアンチシッピングに関連しているのではないかと思います.

私たちの原理主義者は、西側に、継続的な悪があると信じている人たちです. これは現実にまったく対応していませんが. それにもかかわらず、認識はそのようなものです. そして、私たちは、ロシアの精神性と歴史、家父長的価値の真実の最後の拠点として、私たちは最後に反対しています. 腐敗する西との戦いにおける正義の島. 私たちの保守主義と原理主義がこの考えに閉じられているのではないかと心配しています.

Kirill Serebrennikov「学生」による映画に関する記事で、あなたは新しい現象について書いています. 西には「nones」、「いいえ」と呼ばれる人々がいます. 私たちの国では、このタイプは、罪人に復venしたいという欲求に駆り立てられ、反対に怒りを軽減する人々に属します. なぜ私たちの抗議はこの形をとるのですか?

b. f.: ゴゴルセンターで映画「学生」を見て驚いたとき、私はこの問題に直面しました. それはプロテスタントの狂信者のようです. 最初は、ドイツのマリウス・フォン・メイエンバーグの劇がロシアの現実にそれを適応させたと思いました、そしてそれは少し熟成されていませんでした. どこでこれを手に入れたのか? そして、私は芸術家の直感が宗教社会学者の考えよりも深刻であると思って気づきました. 確かに、西側の「ノンズ」は世俗化の結果であり、教会の構造がブロックされ、人々は最高の始まりに信仰を保持しているが、彼らは信仰が何に属しているかを気にしない. 彼らが尋ねられるとき:「あなたはプロテスタント、カトリック、またはユダヤ人です?「、彼らは言う:「いいえ、私は…はい、それは必須ではありません、何かがそこにあります. そして、私はこのより高い力を持っています、そして、制度化された形の宗教は私にとって興味深いものではありません。.

西側では、この位置はリベラルな見解と組み合わされています. つまり、文化戦争では、彼らは世俗主義者の側にいる可能性が高く、すべての原理主義者の極端に反対しています. 私たちは、私が理解しているように、私たちのボーイフレンドが明らかに心から離れているというセレブレニコフの映画を見ています. したがって、そこにいるヒーローと正統派の司祭は追い払われます。彼は正統派教会のメンバーのようには感じず、彼はプロテスタントではなく、誰もいません. しかし、彼は絶えず聖書を読み、引用を振りかけているので、司祭でさえ言うことは何もありません、彼は聖書をあまりよく知らないわけではありません. したがって、私たちはいわば、私たちは追放者を持っていることがわかりました、信者はむしろ宗教的な上昇の結果です.

一方でです. 一方、私たちがすでに言ったように、それは純粋に宗教的な要因ではなく、裸の道徳主義、明らかに:私たちは白い服の聖人であり、周りの罪人です. この映画で彼が生物学の教師と戦うのは偶然ではありません。. 彼は反ダルビン主義者であり、彼は悪質な西と戦います。彼は人が猿から来たと信じていますが、私たちは数えません. 一般的に、奇妙なタイプの非生徒の原理主義者が得られました. そして、これは私たちの特徴であると思います.

つまり、ヒーローのすべての宗派は十分に急進的ではありません?

b. f.: はい、あなたはそう言うことができます. 同じように、あなたは皆、ここでいくつかのヴィヴェンディを見つけました、そしてあなたはいつも聖書の神に目を向ける必要があります、ソドムとゴモラを破壊した神は彼らにひどい火を倒しました、硫黄. そして、あなたは行動する必要があり、この悪質な社会に直面して、不道徳.

なぜ過去へのオリエンテーションが、過去を復活させたいという欲求は、私たちをつなぎ、インスピレーションを与えるよりも私たちを分裂させる可能性が高いように思えるのですか?

b. f.: あなたは理解しています、それは私には、これが問題です. 家父長制に対する態度があるとき、これらすべてのスクレーパー、伝統、過去に、魔女の探求はすぐに始まります. つまり、過去への復帰を妨げる近代的なエージェント、近代化エージェントが敵になります. これが結集するはずのような視点があります。私たちは一般的な敵を見つけました、そして、私たちは秩序ある列に反対します…しかし、私の意見では、これは動員が団結できるというかなり表面的な考えです. それどころか、彼女は離婚しています.

なぜ? 魔女の探索が疑いが高まっているという事実につながるので. 人々はお互いを信頼するのをやめます. ロシアが低すぎると、残念ながら社会の信頼係数の下にある社会学的研究があります. 私たちは自信のスクレーパーにそれほど近くありません:誰もがすべてのすべてのもの、切断、互いからの疎外、社会的生地が成長していることを疑っています. したがって、過去の支援の探求と、近代性、近代性、西洋の拒否は、近代性の象徴として、私の意見では、退院につながります.

この状況から抜け出す方法がわかりますか? 州レベルで行動することはできませんが、人間のつながり、水平なつながり、または個人的な関係のレベルで行動することは明らかです? 寛容への道は異教徒だけでなく、文化戦争においてもあるところです? 彼らはどういうわけかそれらを柔らかくすることができますか?

b. f.: 州のポリシーなどを変更することはできません. 心理的な側面については、これをすべて確立する方法があなたにとってより興味深い? ここでは難しいです. これらの情熱や一見宗教的なことは、本当に心よりも感情に触れるからです. どういうわけか心をつけようとする必要がありますよね? それもあまり良くありません. 精神分析的アプローチが最も真実であるように思えます. あなたが神経症を認識し始めるとき、無意識の統合. 私の意志になる、私は国の心理学者の役割を高めるだろう.

まあ、少なくとも心理学者はあなたがこれについて話すことができる空間を作ります.

b. f.: はい、あなたはそれについて話し、コンセンサスに来ることができます. ちなみに、西洋社会の心理学の程度はとても素晴らしいです. つまり、心理学者が深刻な社会的役割を果たしており、本当に多くの人が自分のサービスを使用しており、リッチだけでなく、これらのサービスは多くの人に利用可能です.

心理学者は本当に社会のストレスを軽減し、私たちを共有し、何がまだつながっているのかを理解するために何かをすることができます. これは会話の楽観的な決勝戦だと思います.