passage-dnf-sometimes-i-tak-1

Passing DNF (it happens)

What should we do in the first place? Of course, « relieve »! Holding the left mouse button, we satisfy the natural need. When you get tired of doing this, click « E » and leave the toilet. We get out into the hall and draw a board to your liking. Now it’s time to go to extinguish monsters. We follow the fighters and learn a little the wisdom of management. Having reached the elevator, we select the first weapon – the destroyer, go upstairs and shoot at a huge cycloid. Run in circles sideways and shoot at the same time. When ammunition ends, we are waiting for them to be delivered. The less health the cycloid remains, the closer we come to him and the more activated he tries to hire us. Therefore, it is impossible to let him out of sight. Having tapped it, we quickly run up to him and press the corresponding button. Then we also quickly press the “gap” and tear off the part of the body, after which the cycloid dies. We carry out the crown reception by pressing « E ». While in the apartment, having finished with twins, we leave the apartment and go to the elevator.

Going down, we are heading straight to the performance. In the corridor we listen to emergency news. We sign the book to the boy and get out for the studio. There were problems with a problem, so we go to find out what really happened. We go through another pass and teach the struck dude. We advance along the corridors and get out to the elevator. Stuck on the penultimate floor, we use the illuminated emergency button and climb the last floor along the ladder that appears. In the museum we approach the throne and try to drive away the boy. We use the terminal on the right to photograph it. We sit down on a chair and go down.

Talked with the president and general, we go ahead. The enemy is trying to break through the door. We beat it with fists, open the door and select the illuminated item. We throw it into another. We enter the door on the left and kill two more. We select the weight and pump up a little, this gives an increase in health. We tear off the illuminated hatch from the wall, squat and half -earth. Having got out, we drink beer by pressing « 6 ». It makes us more resilient and attacks of opponents bring less damage to health. In the dark, you can use special glasses, button « F ». Open the door, turn left and go down the pipes. Enemies also do not see in the dark, this is a great chance to kill them without harm to health. In the last room we figure out two and knock out the grill on the wall. We jump down, where we crawl a little more, we are dealing with opponents. Now we remove the capacity of the tank. We stand to the other end and, quickly douching, jump to another pipe. In a room with a generator, we collect power sources from boxes. Here we select the first weapon – a laser rifle. We place sources in the corresponding connectors. Having inserted the second, the door will open, where the opponents will come from. We go to this door and, having killed a few more, we get into the room with the control panel from the machine. The third power source is in a room with a controlled machine. Our task is to drag him to the hole on the wall. To do this is very simple, quite carefully control the machine, dropping down the source – ram it through the hole. We select a power source and, returning to the generator, insert it into the connector. We are waiting and taking the resulting product – steroids. We accept them by pressing « 5 » and, running in a circle, split the opponents in hand -to -hand combat. New creatures will crawl through the opening door. We kill them from weapons and go further. We get a new weapon – the M1911 branded pistol with a laser sight. We open the door and move along the corridor, dealing with enemies. Only by destroying everyone, we will be able to use a huge gun in the central room.

Having got out to the surface, we wait until the gun of the aliens began to destroy the city. We shoot at it until complete destruction. Do not forget to monitor the temperature and enemy aircraft flying over us. Further, one of the shot down fighters repels us, and we fall down again. Waking up, after four hours, we break out the lattice on the wall and half -ground along the ventilation shaft.

Having passed to the end, we find ourselves at the same time as the elevator prepared to collapse. There is a lever next to the cable. We activate it with holding LCM. The opposite wall depict numbers denoting the floors. Squeeze the lever to the full when 10-12 floors remain. Jump down and open the elevator door. We advance on a liquid that reduced us! Seeing the boy, we push the cart, her ram. We sit in a machine and, using a fast and frying, fly over a springboard. Next, we move along the only road. Having reached the first floor, we carefully drive along the edge of the destroyed fountain. By going around it, we accelerate, as it should and fly. Then, we must not only deftly go around obstacles, but also evades opponents, so as not to become their target.

Heartbred: Part 2.

We pass through the hall, dodging enemies. Do not drive through the next door. We leave the car and crawl under it. We climb on a billiard table through suitcases. It will not be difficult to get to the switch. Just do not forget to kill rats, otherwise they will do it with us before we activate the switch. Return to the car and jump over the springboard. The danger is growing with the advent of pig -shaped creatures. We are constantly in motion, and quickly looking for new springboard. We meet a soldier Soz who can increase us if we open the gate. We move the cart to the switch and through the sofas we get directly to it. We go to an increasing platform opposite the exhibit, between the sisters. Break the glass and select a shotgun. We destroy the enemies that appear on Earth and attacking from a helicopter. When the sisters disappear, open the illuminated lattice and return to the gaming halls. Similarly, we can withstand the waves of opponents. In the hall with a car on the catwalk, both from the front and from the back are steroids. We pass along the corridor, jumping over the abyss on the right side.

Heartbred: Part 3.

We move forward, killing enemies. Having reached our own statue, with the help of the console we move the right hand to the highest building on the right. Click, the right mouse button and quickly climb up. We kill the pig and through the room we get into the ventilation shaft. After passing it, we jump down. We move away and shoot at the source of the laser. We crawl the next crouching, then jump over the boxes. And again we shoot on the grounds located on the ceiling. On the second floor we also explode the lasers, and the appeared fire stew, firing at the fire extinguishers. We select mines and break the door. We move back and scatter mines against the raising creatures. We replenish the ammunition using an ammunition box. A flying grenade launcher will attack us in the hall. We constantly move, preferably in one direction, and attack as possible from a close distance from a shotgun. Having dealt with the aliens, we meet with the general.

Having learned how Dylan is happy to noaccount-casinos.co.uk/ work with us, we are heading for a truck and picking up a new weapon – a gip. We go down the street until we find ourselves at the barricade. Using a turret, we destroy several alien waves. Through the liberated passage we move on. Having mined the blockage – we are waiting for the explosives to detonate, and we follow the bridge. Unfortunately assistants are killed. We jump down and deal with the aliens. If possible, we are not in a hurry and use a turret to save cartridges. On the box we find a new weapon – RPG. We meet with the captain and soldier. Having beaten off the attack of enemies, a huge military leader appears. We act exclusively RPGs against him, or explosives. In no case, we do not stand in front of him, so as not to be under massive fire. We shoot from the corners and hold on a distance. You can replenish ammunition from a box next to a fallen fighter. Having plunged the thugs, we run to it and use crown finishes twice. After some time it appears … Dylan. He is quite alive and healthy, although it seemed that he would no longer return, after disappearance on the bridge.

We are moving through sewer tunnels. Electricity blocks the path, so we wait for it to calm down for a while and quickly cross the boards on wooden boards. Stew the fire, shooting at the fire extinguisher on the suspended corpse. We climb up where we meet with builders. Soon the container falls, and we climb into it. The emerging monster kills all people. While we move through the air, we are dealing with enemies in sight. Do not forget that there is a box with ammunition nearby. Having flown out of the container – we turn around, jump over the boxes and shoot at the lock on the door. We are moving around the site, killing pigs. We pass through the container at the other end and jump down. Going around the trailer, climb onto the roof. Having shot glass, we get inside. We activate the switch next to the door. On the table lies a new weapon – a rail. A very powerful sniper rifle capable of « flashing » several enemy in a row at once. We beat off the attack, being inside the trailer. A few waves later, enemies will turn the trailer over, and we can get out of it. We finish off the remaining and press the button next to the Reshet door. She jammed, so we open it to the end on our own.

Duke Duke: Part 2.

We move forward and at the end we find a swinging container, inside of which several barrels. We must supplement it with barrels. One is located at the top of the other container, as well as inside it, you just need to destroy wooden boxes. And two more inside a nearby container. So that they fall, shoot at red barrels. Putting all of them into the last container, it is outweighed, and we can climb on it, through a standing container. We get to the crane that does not work without a battery. We climb the crane and move along its lifter. We come across the site through the container, shooting at the barrels located in it. We climb up the red staircase and take the battery from the room. From RPG we destroy alien aviation. Return to the tap and insert the battery. We hollow the wall of the building on the left until the hole is formed. We get into the building and break the door through the license plate.

If you go down, then at the end you can find a machine gun gip. And the desired path is on the right, for this we jump onto the stones. We destroy obstacles, crawl along the tunnel and roll the ball into the appropriate connector for opening the door. All we do next are moving forward, killing various creatures. Having discovered twins, we speak with them and soon they mutate in small creatures. The next room requires a ball for opening a door. We go differently to the end. We shoot at the larva and, when it turns into a ball, we ride it to a closed door.

We shoot at the suspended corpses, from which both ammunition and weapons appear. We kill the enemies and clean the path from all kinds of obstacles. We jump to high places with the help of special repulsives. Having reached the pusher on the wall, in front of which we throw explosives into it. When she flies away, detonate it and reaches the resulting ball to the door. Below on the left we use the pepper.

We find ourselves in the building in front of a closed door. We hit a pear to increase a strip of health. In the right room we select the explosives and throw it into the passage to the left of the door, as possible at a large angle. When it falls from the back, we detonate. We go out into the hall with the queen. From the illuminated boxes we take out the explosives and throw it into the nearest repulsor. When she lands next to the queen, we detonate. We quickly attack the opened uterus from RPG or explosives. We repeat these actions until it is completely destroyed. In addition, do not forget to dodge her attacks, and kill small creatures. Amazing the queen, we run to her mouth and achieve.

« Tits-City » Duke Nukem.

After talking with stripper, we go in search of popcorn, vibrator and condom. We go inside and turn right, go through the door with the inscription « Exit ». We climb the stairs and get into the room. We take a condom from the table. Open the microwave, select a bag lying on it with popcorn and put inward. Close and wait for it to prepare. At this time, you can eat a product lying on the microwave, thereby increasing the strip of health. Next, we go to the room next to the DJ remote control, near the podium. In one of the lockers we find a vibrator. Return to stripper to the room for drinking champagne. We follow her, sit on a chair and watch the show.

Waking up in a helicopter, we speak with a soldier. We are beaten up, and we tolerate the crash, crashing into the building. We jump over the fence, if there is no weapon for the near distance, then we pick up the gun. We go forward, jump down and move along the tentacles. One wrong movement and death awaits us, so we kill enemies from a distance. Having reached a stable surface, we deal with flying aliens. According to the fallen piece of concrete, we continue to move along the tentacles. We find ourselves with the help of repulsives by the stairs. We climb along it to a fallen helicopter, inside of which we use a turret. Be sure to use aimed fire, with the right mouse button. When the helicopter shakes, quickly unfold and jump out of it. We continue moving and soon the powerful weapon of the destroyer falls into our disposal. We destroy an alien fighter with the help of him. Then we kill several opponents, and one of them is trying to kidnap us. Quickly press the corresponding buttons so as not to get down.

We make our way through the tentacles and enter the eatery. We get up to the reducer and head to the booths. Next to the first, we penetrate the back room through the hole. We increase and cut down the light by switching the shield. Destroy the boards supporting the door and leaving the back room. We activate the night vision. We decrease again and, jumping onto the bench, go through the sinks until we fall into the void between the walls. Let’s climb up the pipe.

Burger Duke: Part 2.

We fall down and stand on an increase in the platform. We kill small pigs. We go to the other side and decrease again. Now we are in equal conditions with enemies. We climb onto the stands on the boxes at the end. We go straight and head to the closed window through the tray. We climb the pipe and jump onto the tentacle. We get into the game room on it. We jump to the floor and kill rats. Going to the door, we will hear her break out. We quickly run back, lure the aliens to the reducer and destroy. In a room with products, run to the door. We climb up the boxes on the left. We also kill the emerging enemies from the opposite shelf. From the last and highest box we jump to the other side. We climb the pipe on the highest shelf. Passing to the end we remove the ventilation hatch. The girl is in danger and she needs to be saved, turning off the electricity. We climb on the cart and then everything is as usual. We jump from one place to another. Spatulas act as repulsives. Passing through the dishwasher, pushing the mop and cross it to the next shelf. We select RPGs, first of all, shoot on the upper shelf on the opposite side so that it falls apart, and then we’renster with the enemies. We move to the other side and climb onto the surface, which by swinging, as it should, jump forward. Jump down and gently pass through mousetraps. We kill the enemy on the upper shelf and along the fallen box, jump to the other side. We climb up, pick up the moment to slip through the gas stove, moreover, quickly jumping into the sandwich. We jump down, walk on the corpse further. Having reached the toaster, we activate and climb on it. We shoot at the pans and use the cable. We jump from a sandwich for a sandwich. Finally turn off the electricity. The girl opens the door for us, pass into the room and climb the boxes to the ventilation.

Burger Duke: Part 3.

We shoot the hatch and jump down. We get up to the enlarger and go down the stairs to the roof. We select a new weapon – a contractor. Soldier SAZ reports that they will fly behind us in five minutes. In this we naturally take up the destruction of aliens. Reducing their enemies must be killed immediately, otherwise they will return to their former form. There are some more ammunition for this weapon on the hill. After some time, opponents with a new weapon will appear – the shutter. Effective against groups of ground enemies, but absolutely useless against flying. In the fight against them we use a shotgun. We climb into the arrived shuttle.

We fly over the desert, cleaning the bridge from the aliens. Then we release the landing zone from the pigs. We also destroy the source of the appearance of enemies – ships. Having landed, we sit down in the beagfut and, guided by the shooters, go along the road.

Desert Rally: Part 2.

Continue to advance in the desert. Enemies appear either crush or ignore. When crossing the gorge, we use the maximum acceleration holding the right mouse button. Gasoline ends on the bridge at the most inopportune moment. We are dealing with the emerging aliens. When the path is released, we move forward to the booth on the right. We break out the lock and jump into the roof in the corner in the corner. Inside, we take the canister with gasoline and a new device – a hunger that allows you to create our exact copy, despite the fact that we are becoming invisible. We break the boards at the door and return to the beag edging. Pour gasoline and continue moving. Do not accelerate too much, so as not to get down.

We use a fallen advertising shield to cross to the other side. Thus, we get to the city in which we ends gasoline. We are moving to the main hangar, cleaning the city from aliens. Having killed a grenade launcher in the attic of the hangar and dealing with everyone, strong will break out of the main building, so you should go back and prepare to stop them. Inside, we climb the stairs and twist the mechanism, thereby moving the platform for crossing to the other side. Going there, turning left and climb up again. We twist the mechanism to lower the staircase. Now we return the platform to our place and go bypassing the stairs. Take the canister with gasoline and run to the beagfate. Having rammed the fences next to the hangar, we drive on.

We get a calm pace to the highway. You can get on it with a taps of an advertising shield and using it as a springboard. We move along the road, evading the boots thrown. We try to overtake trucks as soon as possible. Having flew out of the highway, we go along the area without falling under the stones.

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